Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/************************************************************************************
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* Filename : ONSPProfiler.cs
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* Content : Use this to attach to the Oculus Audio Profiler tool
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***********************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Networking;
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public class ONSPProfiler : MonoBehaviour
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{
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public bool profilerEnabled = false;
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const int DEFAULT_PORT = 2121;
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public int port = DEFAULT_PORT;
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void Start()
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{
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Application.runInBackground = true;
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}
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void Update()
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{
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if (port < 0 || port > 65535)
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{
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port = DEFAULT_PORT;
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}
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ONSP_SetProfilerPort(port);
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ONSP_SetProfilerEnabled(profilerEnabled);
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}
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// Import functions
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public const string strONSPS = "AudioPluginOculusSpatializer";
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[DllImport(strONSPS)]
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private static extern int ONSP_SetProfilerEnabled(bool enabled);
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[DllImport(strONSPS)]
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private static extern int ONSP_SetProfilerPort(int port);
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}
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