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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("EditModeTests")]
|
||||
[assembly: InternalsVisibleTo("Oculus.Interaction.OVR.Editor")]
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
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* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public abstract class BlockBaseData : ScriptableObject
|
||||
{
|
||||
[SerializeField, OVRReadOnly] protected string id = Guid.NewGuid().ToString();
|
||||
public string Id => id;
|
||||
|
||||
[SerializeField, OVRReadOnly] internal int version = 1;
|
||||
public int Version => version;
|
||||
|
||||
public enum SDKType
|
||||
{
|
||||
Interaction,
|
||||
Movement,
|
||||
Passthrough,
|
||||
Voice,
|
||||
Scene,
|
||||
VR
|
||||
}
|
||||
|
||||
private static readonly OVRGUIContent DefaultThumbnailTexture = OVREditorUtils.CreateContent("bb_thumb_default.png",
|
||||
OVRGUIContent.Source.BuildingBlocksThumbnails);
|
||||
|
||||
private static readonly OVRGUIContent DefaultInternalThumbnailTexture = OVREditorUtils.CreateContent("bb_thumb_internal.png",
|
||||
OVRGUIContent.Source.BuildingBlocksThumbnails);
|
||||
|
||||
[SerializeField] internal string blockName;
|
||||
public string BlockName => blockName;
|
||||
|
||||
[SerializeField] private string description;
|
||||
public string Description => description;
|
||||
|
||||
[SerializeField] private SDKType sdk;
|
||||
public SDKType Sdk => sdk;
|
||||
|
||||
[SerializeField] private Texture2D thumbnail;
|
||||
|
||||
public Texture2D Thumbnail
|
||||
{
|
||||
get
|
||||
{
|
||||
if (thumbnail != null)
|
||||
{
|
||||
return thumbnail;
|
||||
}
|
||||
|
||||
if (DisplayOnContentTab)
|
||||
{
|
||||
return DefaultThumbnailTexture.Content.image as Texture2D;
|
||||
}
|
||||
|
||||
return DefaultInternalThumbnailTexture.Content.image as Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
[Tooltip("Indicates whether this blocks is displayed in the Building Blocks window and is installable by BB users or is an internal block that's meant to be a dependency of other blocks and not directly accessible.")]
|
||||
[SerializeField] private bool displayOnContentTab = true;
|
||||
public virtual bool DisplayOnContentTab => displayOnContentTab;
|
||||
|
||||
[Tooltip("Indicates whether this blocks is still in an experimental phase and may go through significant changes in the upcoming SDK versions.")]
|
||||
[SerializeField] private bool experimental;
|
||||
public bool Experimental => experimental;
|
||||
|
||||
[SerializeField] private int order;
|
||||
public int Order => order;
|
||||
|
||||
[ContextMenu("Assign ID")]
|
||||
internal void AssignId()
|
||||
{
|
||||
id = Guid.NewGuid().ToString();
|
||||
}
|
||||
|
||||
[ContextMenu("Copy ID to clipboard")]
|
||||
internal void CopyIdToClipboard()
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = Id;
|
||||
}
|
||||
|
||||
[ContextMenu("Increment Version")]
|
||||
internal void IncrementVersion()
|
||||
{
|
||||
version++;
|
||||
}
|
||||
|
||||
[ContextMenu("Validate")]
|
||||
internal virtual void Validate()
|
||||
{
|
||||
Assert.IsFalse(string.IsNullOrEmpty(Id), $"{nameof(Id)} cannot be null or empty");
|
||||
Assert.IsFalse(string.IsNullOrEmpty(BlockName), $"{nameof(BlockName)} cannot be null or empty");
|
||||
Assert.IsFalse(string.IsNullOrEmpty(Description), $"{nameof(Description)} cannot be null or empty");
|
||||
}
|
||||
|
||||
internal abstract bool CanBeAdded { get; }
|
||||
|
||||
internal abstract void AddToProject(Action onInstall = null);
|
||||
|
||||
internal virtual bool RequireListRefreshAfterInstall => false;
|
||||
}
|
||||
}
|
||||
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
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|
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@@ -0,0 +1,11 @@
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assetBundleVariant:
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@@ -0,0 +1,303 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public class BlockData : BlockBaseData
|
||||
{
|
||||
[SerializeField] internal GameObject prefab;
|
||||
public GameObject Prefab => prefab;
|
||||
|
||||
[SerializeField] internal List<string> dependencies;
|
||||
|
||||
public IReadOnlyList<BlockData> Dependencies =>
|
||||
dependencies?.Select(Utils.GetBlockData).Where(dep => dep != null).ToList()
|
||||
?? EmptyBlockList;
|
||||
|
||||
private static readonly IReadOnlyList<BlockData> EmptyBlockList = new List<BlockData>();
|
||||
|
||||
[Tooltip("Indicates whether only one instance of this block can be installed per scene.")] [SerializeField]
|
||||
internal bool isSingleton;
|
||||
|
||||
public bool IsSingleton => isSingleton;
|
||||
|
||||
[ContextMenu("Validate")]
|
||||
internal override void Validate()
|
||||
{
|
||||
base.Validate();
|
||||
|
||||
Assert.NotNull(Prefab, $"{nameof(Prefab)} cannot be null");
|
||||
Assert.IsNull(Prefab.GetComponent<BuildingBlock>(),
|
||||
$"{nameof(Prefab)} must not contain the {nameof(BuildingBlock)} component, it'll be added dynamically");
|
||||
Assert.IsFalse(HasCyclicDependencies(), $"{nameof(Dependencies)} cannot have cycles");
|
||||
Assert.IsFalse(HasDuplicateDependencies(), $"{nameof(Dependencies)} cannot have duplicates");
|
||||
}
|
||||
|
||||
internal override void AddToProject(Action onInstall = null)
|
||||
{
|
||||
InstallWithDependenciesAndCommit();
|
||||
onInstall?.Invoke();
|
||||
}
|
||||
|
||||
[ContextMenu("Install")]
|
||||
private void InstallWithDependenciesAndCommit()
|
||||
{
|
||||
if (HasNonBBCameraRig())
|
||||
{
|
||||
if (!EditorUtility.DisplayDialog("Confirmation",
|
||||
$"You already have a scene setup with OVRCameraRig that may not be compatible with {Utils.BlocksPublicName}. Do you want to proceed?", "Yes", "No"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Exception installException = null;
|
||||
try
|
||||
{
|
||||
var installedObjects = InstallWithDependencies();
|
||||
SaveScene();
|
||||
FixSetupRules();
|
||||
|
||||
EditorApplication.delayCall += () => { Selection.objects = installedObjects.Cast<Object>().ToArray(); };
|
||||
} catch (Exception e) {
|
||||
installException = e;
|
||||
throw;
|
||||
} finally {
|
||||
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.InstallBlockData)
|
||||
.SetResult(installException == null ? OVRPlugin.Qpl.ResultType.Success : OVRPlugin.Qpl.ResultType.Fail)
|
||||
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.BlockId, Id)
|
||||
.AddAnnotationIfNotNullOrEmpty(OVRTelemetryConstants.BB.AnnotationType.Error, installException?.Message)
|
||||
.Send();
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool HasNonBBCameraRig()
|
||||
{
|
||||
var cameraRig = FindObjectOfType<OVRCameraRig>();
|
||||
return cameraRig != null && cameraRig.GetComponent<BuildingBlock>() == null;
|
||||
}
|
||||
|
||||
private static void FixSetupRules()
|
||||
{
|
||||
var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
|
||||
UpdateTasks(buildTargetGroup, FixTasks);
|
||||
}
|
||||
|
||||
private static void FixTasks(OVRConfigurationTaskProcessor processor)
|
||||
{
|
||||
OVRProjectSetup.FixTasks(processor.BuildTargetGroup, tasks => tasks
|
||||
.Where(task =>
|
||||
!task.IsDone(processor.BuildTargetGroup)
|
||||
&& !task.IsIgnored(processor.BuildTargetGroup)
|
||||
&& task.Level.GetValue(processor.BuildTargetGroup) == OVRProjectSetup.TaskLevel.Required)
|
||||
.ToList(), blocking: false, onCompleted: AfterFixApply);
|
||||
}
|
||||
|
||||
private static void UpdateTasks(BuildTargetGroup buildTargetGroup,
|
||||
Action<OVRConfigurationTaskProcessor> onCompleted = null)
|
||||
{
|
||||
OVRProjectSetup.UpdateTasks(buildTargetGroup, logMessages: OVRProjectSetup.LogMessages.Disabled,
|
||||
blocking: false, onCompleted: onCompleted);
|
||||
}
|
||||
|
||||
private static void AfterFixApply(OVRConfigurationTaskProcessor processor)
|
||||
{
|
||||
AssetDatabase.SaveAssets();
|
||||
UpdateTasks(processor.BuildTargetGroup);
|
||||
}
|
||||
|
||||
internal override bool CanBeAdded => !HasMissingDependencies && !IsSingletonAndAlreadyPresent;
|
||||
private bool HasMissingDependencies => Dependencies.Any(dependency => dependency == null);
|
||||
private bool IsSingletonAndAlreadyPresent => IsSingleton && IsBlockPresentInScene(Id);
|
||||
|
||||
internal List<GameObject> InstallWithDependencies()
|
||||
{
|
||||
if (IsSingletonAndAlreadyPresent)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Block {BlockName} is a singleton and already present in the scene so it cannot be installed.");
|
||||
}
|
||||
|
||||
if (HasMissingDependencies)
|
||||
{
|
||||
throw new InvalidOperationException($"A dependency of block {BlockName} is not present in the project.");
|
||||
}
|
||||
|
||||
InstallDependencies(Dependencies);
|
||||
return Install();
|
||||
}
|
||||
|
||||
internal List<GameObject> Install()
|
||||
{
|
||||
var spawnedObjects = InstallRoutine();
|
||||
|
||||
foreach (var spawnedObject in spawnedObjects)
|
||||
{
|
||||
var block = spawnedObject.AddComponent<BuildingBlock>();
|
||||
block.blockId = Id;
|
||||
block.version = Version;
|
||||
while (UnityEditorInternal.ComponentUtility.MoveComponentUp(block))
|
||||
{
|
||||
}
|
||||
|
||||
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.AddBlock)
|
||||
.AddBlockInfo(block)
|
||||
.Send();
|
||||
}
|
||||
|
||||
return spawnedObjects;
|
||||
}
|
||||
|
||||
protected virtual List<GameObject> InstallRoutine()
|
||||
{
|
||||
var instance = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
instance.SetActive(true);
|
||||
instance.name = $"[BB] {BlockName}";
|
||||
return new List<GameObject> { instance };
|
||||
}
|
||||
|
||||
private static void InstallDependencies(IEnumerable<BlockData> dependencies)
|
||||
{
|
||||
foreach (var dependency in dependencies)
|
||||
{
|
||||
if (IsBlockPresentInScene(dependency.Id))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dependency.InstallWithDependencies();
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsBlockPresentInScene(string blockId)
|
||||
{
|
||||
return FindObjectsOfType<BuildingBlock>().Any(x => x.BlockId == blockId);
|
||||
}
|
||||
|
||||
public bool IsBlockPresentInScene()
|
||||
{
|
||||
return IsBlockPresentInScene(Id);
|
||||
}
|
||||
|
||||
internal bool IsUpdateAvailableForBlock(BuildingBlock block)
|
||||
{
|
||||
return Version > block.Version;
|
||||
}
|
||||
|
||||
internal void UpdateBlockToLatestVersion(BuildingBlock block)
|
||||
{
|
||||
if (!IsUpdateAvailableForBlock(block))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Block {BlockName} is already in the latest version.");
|
||||
}
|
||||
|
||||
DestroyImmediate(block.gameObject);
|
||||
InstallWithDependenciesAndCommit();
|
||||
|
||||
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.UpdateBlock)
|
||||
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.BlockId, Id)
|
||||
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.Version, Version.ToString())
|
||||
.Send();
|
||||
}
|
||||
|
||||
internal bool HasDuplicateDependencies()
|
||||
{
|
||||
var depSet = new HashSet<string>();
|
||||
return dependencies.Any(dependency => !depSet.Add(dependency));
|
||||
}
|
||||
|
||||
internal bool HasCyclicDependencies()
|
||||
{
|
||||
var visited = new Dictionary<BlockData, bool>();
|
||||
var recStack = new Dictionary<BlockData, bool>();
|
||||
|
||||
visited[this] = true;
|
||||
recStack[this] = true;
|
||||
|
||||
foreach (var dependency in Dependencies)
|
||||
{
|
||||
if (IsCyclicUntil(dependency, visited, recStack))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsCyclicUntil(BlockData blockData,
|
||||
Dictionary<BlockData, bool> visited,
|
||||
Dictionary<BlockData, bool> recStack)
|
||||
{
|
||||
if (recStack.TryGetValue(blockData, out var hasRec) && hasRec)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (visited.TryGetValue(blockData, out var hasVisited) && hasVisited)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
visited[blockData] = true;
|
||||
recStack[blockData] = true;
|
||||
|
||||
foreach (var dependency in blockData.Dependencies)
|
||||
{
|
||||
if (IsCyclicUntil(dependency, visited, recStack))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
recStack[blockData] = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void SaveScene()
|
||||
{
|
||||
if (!IsCurrentSceneSaved())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var activeScene = SceneManager.GetActiveScene();
|
||||
EditorSceneManager.MarkSceneDirty(activeScene);
|
||||
EditorSceneManager.SaveScene(activeScene);
|
||||
}
|
||||
|
||||
private static bool IsCurrentSceneSaved()
|
||||
{
|
||||
var scenePath = SceneManager.GetActiveScene().path;
|
||||
return !string.IsNullOrEmpty(scenePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 35c4ad19f06c67e44a2d7ba8d05f31b7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 034ef8809ffd4b84ba12a045c19994ed
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||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e500254751f840943a2cf2176cf05cb3
|
||||
folderAsset: yes
|
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 35c4ad19f06c67e44a2d7ba8d05f31b7, type: 3}
|
||||
m_Name: CameraRig
|
||||
m_EditorClassIdentifier:
|
||||
id: e47682b9-c270-40b1-b16d-90b627a5ce1b
|
||||
version: 1
|
||||
blockName: Camera Rig
|
||||
description: Camera Rig for Oculus Development
|
||||
sdk: 5
|
||||
thumbnail: {fileID: 2800000, guid: e9abd002809cb87438c59a0934dc4c41, type: 3}
|
||||
displayOnContentTab: 1
|
||||
experimental: 0
|
||||
order: -10
|
||||
prefab: {fileID: 100004, guid: 4b650a383c3760f449b65ff48bccdd5f, type: 3}
|
||||
dependencies: []
|
||||
isSingleton: 1
|
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usageInstructions:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 603d19260894298468cfb25e318dc172
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -0,0 +1,579 @@
|
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%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!1 &100000
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 400000}
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- component: {fileID: 20000010189485334}
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m_Layer: 0
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m_Name: RightEyeAnchor
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &400000
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Transform:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100000}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 459718}
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m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!20 &20000010189485334
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||||
Camera:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100000}
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m_Enabled: 0
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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||||
serializedVersion: 2
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x: 0
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y: 0
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 2
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m_HDR: 0
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m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!1 &100002
|
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GameObject:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
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m_Component:
|
||||
- component: {fileID: 400002}
|
||||
- component: {fileID: 8100000}
|
||||
- component: {fileID: 2037080}
|
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m_Layer: 0
|
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m_Name: CenterEyeAnchor
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
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--- !u!4 &400002
|
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Transform:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100002}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children: []
|
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m_Father: {fileID: 459718}
|
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m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!81 &8100000
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
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--- !u!20 &2037080
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Camera:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100002}
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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far clip plane: 1000
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orthographic size: 5
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||||
m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
|
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
|
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m_StereoSeparation: 0.022
|
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--- !u!1 &100004
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||
serializedVersion: 6
|
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|
||||
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|
||||
- component: {fileID: 11400010}
|
||||
- component: {fileID: 11400000}
|
||||
- component: {fileID: 114473266101150724}
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|
||||
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|
||||
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|
||||
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|
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|
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--- !u!4 &400004
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- {fileID: 459718}
|
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|
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|
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
internal static class CameraRigSetupRules
|
||||
{
|
||||
static CameraRigSetupRules()
|
||||
{
|
||||
|
||||
OVRProjectSetup.AddTask(
|
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level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ => ValidateDuplicatedComponents(FindComponents<Camera>(true)),
|
||||
message: "There can only be one active main camera in this scene",
|
||||
fix: _ => FixDuplicatedComponents(FindComponents<Camera>(true)),
|
||||
fixMessage: $"Disable the main cameras outside of the camera rig"
|
||||
);
|
||||
OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: buildTargetGroup => ValidateDuplicatedComponents(FindComponents<AudioListener>(false)),
|
||||
message: "There can only be one active audio listener in this scene",
|
||||
fix: buildTargetGroup => FixDuplicatedComponents(FindComponents<AudioListener>(false)),
|
||||
fixMessage: $"Disable the audio listeners outside of the camera rig"
|
||||
);
|
||||
}
|
||||
|
||||
private static bool BelongsToBBCameraRig(GameObject gameObject)
|
||||
{
|
||||
return OVRProjectSetupUtils.HasComponentInParents<OVRCameraRig>(gameObject)
|
||||
&& OVRProjectSetupUtils.HasComponentInParents<BuildingBlock>(gameObject);
|
||||
}
|
||||
|
||||
private static bool CamerRigBuildingBlockExists<T>(IEnumerable<T> components) where T : Behaviour
|
||||
{
|
||||
return components.Any(component => BelongsToBBCameraRig(component.gameObject));
|
||||
}
|
||||
|
||||
private static List<T> FindComponents<T>(bool findInMainCameraOnly) where T : Behaviour
|
||||
{
|
||||
|
||||
return OVRProjectSetupUtils.FindComponentsInScene<T>()
|
||||
.Where(component => component.enabled && (!findInMainCameraOnly || component.gameObject.CompareTag("MainCamera"))).ToList();
|
||||
}
|
||||
|
||||
private static bool ValidateDuplicatedComponents<T>(List<T> components) where T : Behaviour
|
||||
{
|
||||
if (!CamerRigBuildingBlockExists(components))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return components.Count <= 1;
|
||||
}
|
||||
|
||||
private static void FixDuplicatedComponents<T>(List<T> components) where T : Behaviour
|
||||
{
|
||||
var hasFoundTheCameraRig = false;
|
||||
foreach (var component in components)
|
||||
{
|
||||
if (hasFoundTheCameraRig)
|
||||
{
|
||||
component.enabled = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BelongsToBBCameraRig(component.gameObject))
|
||||
{
|
||||
component.enabled = true;
|
||||
hasFoundTheCameraRig = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
component.enabled = false;
|
||||
}
|
||||
|
||||
var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
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EditorSceneManager.MarkSceneDirty(activeScene);
|
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EditorSceneManager.SaveScene(activeScene);
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|
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|
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||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public class ControllerTrackingBlockData : BlockData
|
||||
{
|
||||
protected override List<GameObject> InstallRoutine()
|
||||
{
|
||||
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
||||
if (cameraRig == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Controller Tracking Building Block cannot be installed without a camera rig present in the scene.");
|
||||
}
|
||||
|
||||
var leftController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
leftController.SetActive(true);
|
||||
leftController.name = $"[BB] {BlockName} left";
|
||||
leftController.transform.parent = cameraRig.leftControllerAnchor;
|
||||
leftController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.LTouch;
|
||||
|
||||
var rightController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
rightController.SetActive(true);
|
||||
rightController.name = $"[BB] {BlockName} right";
|
||||
rightController.transform.parent = cameraRig.rightControllerAnchor;
|
||||
rightController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.RTouch;
|
||||
|
||||
return new List<GameObject> {leftController, rightController};
|
||||
}
|
||||
}
|
||||
}
|
||||
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
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* which is provided at the time of installation or download, or which
|
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* otherwise accompanies this software in either electronic or hard copy form.
|
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*
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* You may obtain a copy of the License at
|
||||
*
|
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* https://developer.oculus.com/licenses/oculussdk/
|
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*
|
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
|
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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||||
namespace Meta.XR.BuildingBlocks.Editor
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{
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||||
public class EyeGazeBlockData : BlockData
|
||||
{
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protected override List<GameObject> InstallRoutine()
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{
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var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
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if (cameraRig == null)
|
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{
|
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throw new InvalidOperationException(
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||||
"The Eye Gaze Building Block cannot be installed without a camera rig present in the scene.");
|
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}
|
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|
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var createdGameObjects = new List<GameObject>();
|
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|
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Left, cameraRig.leftEyeAnchor));
|
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Right, cameraRig.rightEyeAnchor));
|
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|
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return createdGameObjects;
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}
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private GameObject InstantiateEye(OVREyeGaze.EyeId eye, Transform parent)
|
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{
|
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var gameObject = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
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gameObject.SetActive(true);
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gameObject.name = $"[BB] {BlockName} {eye.ToString()}";
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gameObject.transform.parent = parent;
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var eyeGaze = gameObject.GetComponentInChildren<OVREyeGaze>();
|
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if (eyeGaze == null)
|
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{
|
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throw new InvalidOperationException(
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"The instantiated prefab should contain a OVREyeGaze component.");
|
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}
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|
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eyeGaze.Eye = eye;
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return gameObject;
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}
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m_AABB:
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/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
public class HandTrackingBlockData : BlockData
|
||||
{
|
||||
protected override List<GameObject> InstallRoutine()
|
||||
{
|
||||
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
|
||||
if (cameraRig == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Hand Tracking BB cannot be installed without a camera rig present in the scene.");
|
||||
}
|
||||
|
||||
var leftHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
leftHand.SetActive(true);
|
||||
leftHand.name = $"[BB] {BlockName} left";
|
||||
leftHand.transform.parent = cameraRig.leftHandAnchor;
|
||||
|
||||
leftHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandLeft;
|
||||
leftHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandLeft);
|
||||
leftHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandLeft);
|
||||
|
||||
var rightHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
|
||||
rightHand.SetActive(true);
|
||||
rightHand.name = $"[BB] {BlockName} right";
|
||||
rightHand.transform.parent = cameraRig.rightHandAnchor;
|
||||
|
||||
rightHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandRight;
|
||||
rightHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandRight);
|
||||
rightHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandRight);
|
||||
|
||||
return new List<GameObject> {leftHand, rightHand};
|
||||
}
|
||||
}
|
||||
}
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userData:
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assetBundleVariant:
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@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Meta.XR.BuildingBlocks.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
internal static class HandTrackingSetupRules
|
||||
{
|
||||
static HandTrackingSetupRules()
|
||||
{
|
||||
|
||||
OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ =>
|
||||
{
|
||||
if (!HandTrackingBuildingBlockExists())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
return projectConfig.handTrackingSupport != OVRProjectConfig.HandTrackingSupport.ControllersOnly;
|
||||
|
||||
},
|
||||
message: $"Hand Tracking must be enabled in OVRManager when using its {Utils.BlockPublicName}",
|
||||
fix: _ =>
|
||||
{
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
projectConfig.handTrackingSupport = OVRProjectConfig.HandTrackingSupport.ControllersAndHands;
|
||||
OVRProjectConfig.CommitProjectConfig(projectConfig);
|
||||
},
|
||||
fixMessage: $"Enable Hand Tracking must be enabled in OVRManager"
|
||||
);
|
||||
|
||||
OVRProjectSetup.AddTask(
|
||||
level: OVRProjectSetup.TaskLevel.Required,
|
||||
group: OVRProjectSetup.TaskGroup.Compatibility,
|
||||
isDone: _ =>
|
||||
{
|
||||
if (!HandTrackingBuildingBlockExists())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
return projectConfig.handTrackingVersion == OVRProjectConfig.HandTrackingVersion.V2;
|
||||
|
||||
},
|
||||
message: $"Hand Tracking V2 is required when using the Hand Tracking {Utils.BlockPublicName}",
|
||||
fix: _ =>
|
||||
{
|
||||
var projectConfig = OVRProjectConfig.CachedProjectConfig;
|
||||
projectConfig.handTrackingVersion = OVRProjectConfig.HandTrackingVersion.V2;
|
||||
OVRProjectConfig.CommitProjectConfig(projectConfig);
|
||||
},
|
||||
fixMessage: $"Select Hand Tracking V2"
|
||||
);
|
||||
}
|
||||
|
||||
private static bool HandTrackingBuildingBlockExists()
|
||||
{
|
||||
var handObjects = OVRProjectSetupUtils.FindComponentsInScene<OVRHand>();
|
||||
return handObjects.Any(hand => hand.GetComponent<BuildingBlock>());
|
||||
}
|
||||
}
|
||||
}
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fileFormatVersion: 2
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guid: cbd581361770b8d48b646ad0bea3b22e
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folderAsset: yes
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|
||||
/************************************************************************************
|
||||
|
||||
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
See SampleFramework license.txt for license terms. Unless required by applicable law
|
||||
or agreed to in writing, the sample code is provided "AS IS" WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the license for specific
|
||||
language governing permissions and limitations under the license.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Oculus Sample/Alpha Hand Outline (SBB)"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ColorPrimary ("Color Primary", Color) = (0.396078, 0.725490, 1)
|
||||
_ColorTop ("Color Top", Color) = (0.031896, 0.0343398, 0.0368894)
|
||||
_ColorBottom ("Color Bottom", Color) = (0.0137021, 0.0144438, 0.0152085)
|
||||
_RimFactor ("Rim Factor", Range(0.01, 1.0)) = 0.65
|
||||
_FresnelPower ("Fresnel Power", Range(0.01,1.0)) = 0.16
|
||||
|
||||
_HandAlpha ("Hand Alpha", Range(0, 1)) = 1.0
|
||||
_MinVisibleAlpha ("Minimum Visible Alpha", Range(0,1)) = 0.15
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags {"Queue" = "Transparent" "Render" = "Transparent" "IgnoreProjector" = "True"}
|
||||
LOD 100
|
||||
|
||||
// Write depth values so that you see topmost layer.
|
||||
Pass
|
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{
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
float4 vert(float4 vertex : POSITION) : SV_POSITION
|
||||
{
|
||||
return UnityObjectToClipPos(vertex);
|
||||
}
|
||||
|
||||
fixed4 frag() : SV_Target
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
// no deferred. support lightmaps and one light. use half vector instead of
|
||||
// view vector (less accurate but faster)
|
||||
#pragma surface surf BlinnPhong alpha:fade exclude_path:prepass noforwardadd halfasview nolightmap
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex;
|
||||
float3 worldRefl;
|
||||
float3 viewDir;
|
||||
INTERNAL_DATA
|
||||
};
|
||||
|
||||
#define ColorBlack half3(0, 0, 0)
|
||||
#define EmissionFactor (0.95)
|
||||
|
||||
fixed3 _ColorPrimary;
|
||||
fixed3 _ColorTop;
|
||||
fixed3 _ColorBottom;
|
||||
float _RimFactor;
|
||||
float _FresnelPower;
|
||||
|
||||
float _HandAlpha;
|
||||
float _MinVisibleAlpha;
|
||||
|
||||
float3 SafeNormalize(float3 normal) {
|
||||
float magSq = dot(normal, normal);
|
||||
if (magSq == 0) {
|
||||
return 0;
|
||||
}
|
||||
return normalize(normal);
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutput o) {
|
||||
float3 normalDirection = SafeNormalize(o.Normal);
|
||||
float3 viewDir = SafeNormalize(IN.viewDir);
|
||||
half viewDotNormal = saturate(dot(viewDir, normalDirection));
|
||||
// the higher the rim factor, the greater the effect overall. by default,
|
||||
// it's strongest near edges
|
||||
half rim = pow(1.0 - viewDotNormal, 0.5) * (1.0 - _RimFactor) + _RimFactor;
|
||||
rim = saturate(rim);
|
||||
|
||||
half3 emission = lerp(ColorBlack, _ColorPrimary, rim);
|
||||
// brighten emission a bit, multiply by factor to reign it in
|
||||
emission += rim * 0.5;
|
||||
emission *= EmissionFactor;
|
||||
|
||||
// effect gets stronger toward edges. note that lerp can extrapolate! saturate first
|
||||
// potentially could schlick approx, like specColor + (1-specColor)*nDotLight^5
|
||||
// except here we woulduse nDotView instead of nDotLight
|
||||
float fresnel = saturate(pow(1.0 - viewDotNormal, _FresnelPower));
|
||||
fixed3 color = lerp(_ColorTop, _ColorBottom, fresnel);
|
||||
|
||||
fixed alphaValue = step(_MinVisibleAlpha, _HandAlpha) * _HandAlpha;
|
||||
|
||||
o.Albedo = 0;
|
||||
o.Gloss = 0;
|
||||
o.Specular = 0;
|
||||
o.Alpha = alphaValue;
|
||||
o.Emission = color * emission;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
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