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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("EditModeTests")]
[assembly: InternalsVisibleTo("Oculus.Interaction.OVR.Editor")]
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using NUnit.Framework;
namespace Meta.XR.BuildingBlocks.Editor
{
public abstract class BlockBaseData : ScriptableObject
{
[SerializeField, OVRReadOnly] protected string id = Guid.NewGuid().ToString();
public string Id => id;
[SerializeField, OVRReadOnly] internal int version = 1;
public int Version => version;
public enum SDKType
{
Interaction,
Movement,
Passthrough,
Voice,
Scene,
VR
}
private static readonly OVRGUIContent DefaultThumbnailTexture = OVREditorUtils.CreateContent("bb_thumb_default.png",
OVRGUIContent.Source.BuildingBlocksThumbnails);
private static readonly OVRGUIContent DefaultInternalThumbnailTexture = OVREditorUtils.CreateContent("bb_thumb_internal.png",
OVRGUIContent.Source.BuildingBlocksThumbnails);
[SerializeField] internal string blockName;
public string BlockName => blockName;
[SerializeField] private string description;
public string Description => description;
[SerializeField] private SDKType sdk;
public SDKType Sdk => sdk;
[SerializeField] private Texture2D thumbnail;
public Texture2D Thumbnail
{
get
{
if (thumbnail != null)
{
return thumbnail;
}
if (DisplayOnContentTab)
{
return DefaultThumbnailTexture.Content.image as Texture2D;
}
return DefaultInternalThumbnailTexture.Content.image as Texture2D;
}
}
[Tooltip("Indicates whether this blocks is displayed in the Building Blocks window and is installable by BB users or is an internal block that's meant to be a dependency of other blocks and not directly accessible.")]
[SerializeField] private bool displayOnContentTab = true;
public virtual bool DisplayOnContentTab => displayOnContentTab;
[Tooltip("Indicates whether this blocks is still in an experimental phase and may go through significant changes in the upcoming SDK versions.")]
[SerializeField] private bool experimental;
public bool Experimental => experimental;
[SerializeField] private int order;
public int Order => order;
[ContextMenu("Assign ID")]
internal void AssignId()
{
id = Guid.NewGuid().ToString();
}
[ContextMenu("Copy ID to clipboard")]
internal void CopyIdToClipboard()
{
GUIUtility.systemCopyBuffer = Id;
}
[ContextMenu("Increment Version")]
internal void IncrementVersion()
{
version++;
}
[ContextMenu("Validate")]
internal virtual void Validate()
{
Assert.IsFalse(string.IsNullOrEmpty(Id), $"{nameof(Id)} cannot be null or empty");
Assert.IsFalse(string.IsNullOrEmpty(BlockName), $"{nameof(BlockName)} cannot be null or empty");
Assert.IsFalse(string.IsNullOrEmpty(Description), $"{nameof(Description)} cannot be null or empty");
}
internal abstract bool CanBeAdded { get; }
internal abstract void AddToProject(Action onInstall = null);
internal virtual bool RequireListRefreshAfterInstall => false;
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Meta.XR.BuildingBlocks.Editor
{
public class BlockData : BlockBaseData
{
[SerializeField] internal GameObject prefab;
public GameObject Prefab => prefab;
[SerializeField] internal List<string> dependencies;
public IReadOnlyList<BlockData> Dependencies =>
dependencies?.Select(Utils.GetBlockData).Where(dep => dep != null).ToList()
?? EmptyBlockList;
private static readonly IReadOnlyList<BlockData> EmptyBlockList = new List<BlockData>();
[Tooltip("Indicates whether only one instance of this block can be installed per scene.")] [SerializeField]
internal bool isSingleton;
public bool IsSingleton => isSingleton;
[ContextMenu("Validate")]
internal override void Validate()
{
base.Validate();
Assert.NotNull(Prefab, $"{nameof(Prefab)} cannot be null");
Assert.IsNull(Prefab.GetComponent<BuildingBlock>(),
$"{nameof(Prefab)} must not contain the {nameof(BuildingBlock)} component, it'll be added dynamically");
Assert.IsFalse(HasCyclicDependencies(), $"{nameof(Dependencies)} cannot have cycles");
Assert.IsFalse(HasDuplicateDependencies(), $"{nameof(Dependencies)} cannot have duplicates");
}
internal override void AddToProject(Action onInstall = null)
{
InstallWithDependenciesAndCommit();
onInstall?.Invoke();
}
[ContextMenu("Install")]
private void InstallWithDependenciesAndCommit()
{
if (HasNonBBCameraRig())
{
if (!EditorUtility.DisplayDialog("Confirmation",
$"You already have a scene setup with OVRCameraRig that may not be compatible with {Utils.BlocksPublicName}. Do you want to proceed?", "Yes", "No"))
{
return;
}
}
Exception installException = null;
try
{
var installedObjects = InstallWithDependencies();
SaveScene();
FixSetupRules();
EditorApplication.delayCall += () => { Selection.objects = installedObjects.Cast<Object>().ToArray(); };
} catch (Exception e) {
installException = e;
throw;
} finally {
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.InstallBlockData)
.SetResult(installException == null ? OVRPlugin.Qpl.ResultType.Success : OVRPlugin.Qpl.ResultType.Fail)
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.BlockId, Id)
.AddAnnotationIfNotNullOrEmpty(OVRTelemetryConstants.BB.AnnotationType.Error, installException?.Message)
.Send();
}
}
internal static bool HasNonBBCameraRig()
{
var cameraRig = FindObjectOfType<OVRCameraRig>();
return cameraRig != null && cameraRig.GetComponent<BuildingBlock>() == null;
}
private static void FixSetupRules()
{
var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
UpdateTasks(buildTargetGroup, FixTasks);
}
private static void FixTasks(OVRConfigurationTaskProcessor processor)
{
OVRProjectSetup.FixTasks(processor.BuildTargetGroup, tasks => tasks
.Where(task =>
!task.IsDone(processor.BuildTargetGroup)
&& !task.IsIgnored(processor.BuildTargetGroup)
&& task.Level.GetValue(processor.BuildTargetGroup) == OVRProjectSetup.TaskLevel.Required)
.ToList(), blocking: false, onCompleted: AfterFixApply);
}
private static void UpdateTasks(BuildTargetGroup buildTargetGroup,
Action<OVRConfigurationTaskProcessor> onCompleted = null)
{
OVRProjectSetup.UpdateTasks(buildTargetGroup, logMessages: OVRProjectSetup.LogMessages.Disabled,
blocking: false, onCompleted: onCompleted);
}
private static void AfterFixApply(OVRConfigurationTaskProcessor processor)
{
AssetDatabase.SaveAssets();
UpdateTasks(processor.BuildTargetGroup);
}
internal override bool CanBeAdded => !HasMissingDependencies && !IsSingletonAndAlreadyPresent;
private bool HasMissingDependencies => Dependencies.Any(dependency => dependency == null);
private bool IsSingletonAndAlreadyPresent => IsSingleton && IsBlockPresentInScene(Id);
internal List<GameObject> InstallWithDependencies()
{
if (IsSingletonAndAlreadyPresent)
{
throw new InvalidOperationException(
$"Block {BlockName} is a singleton and already present in the scene so it cannot be installed.");
}
if (HasMissingDependencies)
{
throw new InvalidOperationException($"A dependency of block {BlockName} is not present in the project.");
}
InstallDependencies(Dependencies);
return Install();
}
internal List<GameObject> Install()
{
var spawnedObjects = InstallRoutine();
foreach (var spawnedObject in spawnedObjects)
{
var block = spawnedObject.AddComponent<BuildingBlock>();
block.blockId = Id;
block.version = Version;
while (UnityEditorInternal.ComponentUtility.MoveComponentUp(block))
{
}
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.AddBlock)
.AddBlockInfo(block)
.Send();
}
return spawnedObjects;
}
protected virtual List<GameObject> InstallRoutine()
{
var instance = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
instance.SetActive(true);
instance.name = $"[BB] {BlockName}";
return new List<GameObject> { instance };
}
private static void InstallDependencies(IEnumerable<BlockData> dependencies)
{
foreach (var dependency in dependencies)
{
if (IsBlockPresentInScene(dependency.Id))
{
continue;
}
dependency.InstallWithDependencies();
}
}
internal static bool IsBlockPresentInScene(string blockId)
{
return FindObjectsOfType<BuildingBlock>().Any(x => x.BlockId == blockId);
}
public bool IsBlockPresentInScene()
{
return IsBlockPresentInScene(Id);
}
internal bool IsUpdateAvailableForBlock(BuildingBlock block)
{
return Version > block.Version;
}
internal void UpdateBlockToLatestVersion(BuildingBlock block)
{
if (!IsUpdateAvailableForBlock(block))
{
throw new InvalidOperationException(
$"Block {BlockName} is already in the latest version.");
}
DestroyImmediate(block.gameObject);
InstallWithDependenciesAndCommit();
OVRTelemetry.Start(OVRTelemetryConstants.BB.MarkerId.UpdateBlock)
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.BlockId, Id)
.AddAnnotation(OVRTelemetryConstants.BB.AnnotationType.Version, Version.ToString())
.Send();
}
internal bool HasDuplicateDependencies()
{
var depSet = new HashSet<string>();
return dependencies.Any(dependency => !depSet.Add(dependency));
}
internal bool HasCyclicDependencies()
{
var visited = new Dictionary<BlockData, bool>();
var recStack = new Dictionary<BlockData, bool>();
visited[this] = true;
recStack[this] = true;
foreach (var dependency in Dependencies)
{
if (IsCyclicUntil(dependency, visited, recStack))
{
return true;
}
}
return false;
}
private static bool IsCyclicUntil(BlockData blockData,
Dictionary<BlockData, bool> visited,
Dictionary<BlockData, bool> recStack)
{
if (recStack.TryGetValue(blockData, out var hasRec) && hasRec)
{
return true;
}
if (visited.TryGetValue(blockData, out var hasVisited) && hasVisited)
{
return false;
}
visited[blockData] = true;
recStack[blockData] = true;
foreach (var dependency in blockData.Dependencies)
{
if (IsCyclicUntil(dependency, visited, recStack))
{
return true;
}
}
recStack[blockData] = false;
return false;
}
private static void SaveScene()
{
if (!IsCurrentSceneSaved())
{
return;
}
var activeScene = SceneManager.GetActiveScene();
EditorSceneManager.MarkSceneDirty(activeScene);
EditorSceneManager.SaveScene(activeScene);
}
private static bool IsCurrentSceneSaved()
{
var scenePath = SceneManager.GetActiveScene().path;
return !string.IsNullOrEmpty(scenePath);
}
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
[InitializeOnLoad]
internal static class CameraRigSetupRules
{
static CameraRigSetupRules()
{
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: OVRProjectSetup.TaskGroup.Compatibility,
isDone: _ => ValidateDuplicatedComponents(FindComponents<Camera>(true)),
message: "There can only be one active main camera in this scene",
fix: _ => FixDuplicatedComponents(FindComponents<Camera>(true)),
fixMessage: $"Disable the main cameras outside of the camera rig"
);
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: OVRProjectSetup.TaskGroup.Compatibility,
isDone: buildTargetGroup => ValidateDuplicatedComponents(FindComponents<AudioListener>(false)),
message: "There can only be one active audio listener in this scene",
fix: buildTargetGroup => FixDuplicatedComponents(FindComponents<AudioListener>(false)),
fixMessage: $"Disable the audio listeners outside of the camera rig"
);
}
private static bool BelongsToBBCameraRig(GameObject gameObject)
{
return OVRProjectSetupUtils.HasComponentInParents<OVRCameraRig>(gameObject)
&& OVRProjectSetupUtils.HasComponentInParents<BuildingBlock>(gameObject);
}
private static bool CamerRigBuildingBlockExists<T>(IEnumerable<T> components) where T : Behaviour
{
return components.Any(component => BelongsToBBCameraRig(component.gameObject));
}
private static List<T> FindComponents<T>(bool findInMainCameraOnly) where T : Behaviour
{
return OVRProjectSetupUtils.FindComponentsInScene<T>()
.Where(component => component.enabled && (!findInMainCameraOnly || component.gameObject.CompareTag("MainCamera"))).ToList();
}
private static bool ValidateDuplicatedComponents<T>(List<T> components) where T : Behaviour
{
if (!CamerRigBuildingBlockExists(components))
{
return true;
}
return components.Count <= 1;
}
private static void FixDuplicatedComponents<T>(List<T> components) where T : Behaviour
{
var hasFoundTheCameraRig = false;
foreach (var component in components)
{
if (hasFoundTheCameraRig)
{
component.enabled = false;
continue;
}
if (BelongsToBBCameraRig(component.gameObject))
{
component.enabled = true;
hasFoundTheCameraRig = true;
continue;
}
component.enabled = false;
}
var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
EditorSceneManager.MarkSceneDirty(activeScene);
EditorSceneManager.SaveScene(activeScene);
}
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
public class ControllerTrackingBlockData : BlockData
{
protected override List<GameObject> InstallRoutine()
{
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
if (cameraRig == null)
{
throw new InvalidOperationException(
"The Controller Tracking Building Block cannot be installed without a camera rig present in the scene.");
}
var leftController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
leftController.SetActive(true);
leftController.name = $"[BB] {BlockName} left";
leftController.transform.parent = cameraRig.leftControllerAnchor;
leftController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.LTouch;
var rightController = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
rightController.SetActive(true);
rightController.name = $"[BB] {BlockName} right";
rightController.transform.parent = cameraRig.rightControllerAnchor;
rightController.GetComponent<OVRControllerHelper>().m_controller = OVRInput.Controller.RTouch;
return new List<GameObject> {leftController, rightController};
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
public class EyeGazeBlockData : BlockData
{
protected override List<GameObject> InstallRoutine()
{
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
if (cameraRig == null)
{
throw new InvalidOperationException(
"The Eye Gaze Building Block cannot be installed without a camera rig present in the scene.");
}
var createdGameObjects = new List<GameObject>();
createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Left, cameraRig.leftEyeAnchor));
createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Right, cameraRig.rightEyeAnchor));
return createdGameObjects;
}
private GameObject InstantiateEye(OVREyeGaze.EyeId eye, Transform parent)
{
var gameObject = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
gameObject.SetActive(true);
gameObject.name = $"[BB] {BlockName} {eye.ToString()}";
gameObject.transform.parent = parent;
var eyeGaze = gameObject.GetComponentInChildren<OVREyeGaze>();
if (eyeGaze == null)
{
throw new InvalidOperationException(
"The instantiated prefab should contain a OVREyeGaze component.");
}
eyeGaze.Eye = eye;
return gameObject;
}
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
public class HandTrackingBlockData : BlockData
{
protected override List<GameObject> InstallRoutine()
{
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
if (cameraRig == null)
{
throw new InvalidOperationException(
"The Hand Tracking BB cannot be installed without a camera rig present in the scene.");
}
var leftHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
leftHand.SetActive(true);
leftHand.name = $"[BB] {BlockName} left";
leftHand.transform.parent = cameraRig.leftHandAnchor;
leftHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandLeft;
leftHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandLeft);
leftHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandLeft);
var rightHand = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
rightHand.SetActive(true);
rightHand.name = $"[BB] {BlockName} right";
rightHand.transform.parent = cameraRig.rightHandAnchor;
rightHand.GetComponent<OVRHand>().HandType = OVRHand.Hand.HandRight;
rightHand.GetComponent<OVRSkeleton>().SetSkeletonType(OVRSkeleton.SkeletonType.HandRight);
rightHand.GetComponent<OVRMesh>().SetMeshType(OVRMesh.MeshType.HandRight);
return new List<GameObject> {leftHand, rightHand};
}
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Linq;
using UnityEditor;
namespace Meta.XR.BuildingBlocks.Editor
{
[InitializeOnLoad]
internal static class HandTrackingSetupRules
{
static HandTrackingSetupRules()
{
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: OVRProjectSetup.TaskGroup.Compatibility,
isDone: _ =>
{
if (!HandTrackingBuildingBlockExists())
{
return true;
}
var projectConfig = OVRProjectConfig.CachedProjectConfig;
return projectConfig.handTrackingSupport != OVRProjectConfig.HandTrackingSupport.ControllersOnly;
},
message: $"Hand Tracking must be enabled in OVRManager when using its {Utils.BlockPublicName}",
fix: _ =>
{
var projectConfig = OVRProjectConfig.CachedProjectConfig;
projectConfig.handTrackingSupport = OVRProjectConfig.HandTrackingSupport.ControllersAndHands;
OVRProjectConfig.CommitProjectConfig(projectConfig);
},
fixMessage: $"Enable Hand Tracking must be enabled in OVRManager"
);
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: OVRProjectSetup.TaskGroup.Compatibility,
isDone: _ =>
{
if (!HandTrackingBuildingBlockExists())
{
return true;
}
var projectConfig = OVRProjectConfig.CachedProjectConfig;
return projectConfig.handTrackingVersion == OVRProjectConfig.HandTrackingVersion.V2;
},
message: $"Hand Tracking V2 is required when using the Hand Tracking {Utils.BlockPublicName}",
fix: _ =>
{
var projectConfig = OVRProjectConfig.CachedProjectConfig;
projectConfig.handTrackingVersion = OVRProjectConfig.HandTrackingVersion.V2;
OVRProjectConfig.CommitProjectConfig(projectConfig);
},
fixMessage: $"Select Hand Tracking V2"
);
}
private static bool HandTrackingBuildingBlockExists()
{
var handObjects = OVRProjectSetupUtils.FindComponentsInScene<OVRHand>();
return handObjects.Any(hand => hand.GetComponent<BuildingBlock>());
}
}
}
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/************************************************************************************
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
See SampleFramework license.txt for license terms. Unless required by applicable law
or agreed to in writing, the sample code is provided "AS IS" WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the license for specific
language governing permissions and limitations under the license.
************************************************************************************/
Shader "Oculus Sample/Alpha Hand Outline (SBB)"
{
Properties
{
_ColorPrimary ("Color Primary", Color) = (0.396078, 0.725490, 1)
_ColorTop ("Color Top", Color) = (0.031896, 0.0343398, 0.0368894)
_ColorBottom ("Color Bottom", Color) = (0.0137021, 0.0144438, 0.0152085)
_RimFactor ("Rim Factor", Range(0.01, 1.0)) = 0.65
_FresnelPower ("Fresnel Power", Range(0.01,1.0)) = 0.16
_HandAlpha ("Hand Alpha", Range(0, 1)) = 1.0
_MinVisibleAlpha ("Minimum Visible Alpha", Range(0,1)) = 0.15
}
SubShader
{
Tags {"Queue" = "Transparent" "Render" = "Transparent" "IgnoreProjector" = "True"}
LOD 100
// Write depth values so that you see topmost layer.
Pass
{
ZWrite On
ColorMask 0
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 vert(float4 vertex : POSITION) : SV_POSITION
{
return UnityObjectToClipPos(vertex);
}
fixed4 frag() : SV_Target
{
return 0;
}
ENDCG
}
CGPROGRAM
#include "UnityCG.cginc"
// no deferred. support lightmaps and one light. use half vector instead of
// view vector (less accurate but faster)
#pragma surface surf BlinnPhong alpha:fade exclude_path:prepass noforwardadd halfasview nolightmap
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
float3 worldRefl;
float3 viewDir;
INTERNAL_DATA
};
#define ColorBlack half3(0, 0, 0)
#define EmissionFactor (0.95)
fixed3 _ColorPrimary;
fixed3 _ColorTop;
fixed3 _ColorBottom;
float _RimFactor;
float _FresnelPower;
float _HandAlpha;
float _MinVisibleAlpha;
float3 SafeNormalize(float3 normal) {
float magSq = dot(normal, normal);
if (magSq == 0) {
return 0;
}
return normalize(normal);
}
void surf(Input IN, inout SurfaceOutput o) {
float3 normalDirection = SafeNormalize(o.Normal);
float3 viewDir = SafeNormalize(IN.viewDir);
half viewDotNormal = saturate(dot(viewDir, normalDirection));
// the higher the rim factor, the greater the effect overall. by default,
// it's strongest near edges
half rim = pow(1.0 - viewDotNormal, 0.5) * (1.0 - _RimFactor) + _RimFactor;
rim = saturate(rim);
half3 emission = lerp(ColorBlack, _ColorPrimary, rim);
// brighten emission a bit, multiply by factor to reign it in
emission += rim * 0.5;
emission *= EmissionFactor;
// effect gets stronger toward edges. note that lerp can extrapolate! saturate first
// potentially could schlick approx, like specColor + (1-specColor)*nDotLight^5
// except here we woulduse nDotView instead of nDotLight
float fresnel = saturate(pow(1.0 - viewDotNormal, _FresnelPower));
fixed3 color = lerp(_ColorTop, _ColorBottom, fresnel);
fixed alphaValue = step(_MinVisibleAlpha, _HandAlpha) * _HandAlpha;
o.Albedo = 0;
o.Gloss = 0;
o.Specular = 0;
o.Alpha = alphaValue;
o.Emission = color * emission;
}
ENDCG
}
}
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