Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Meta.XR.BuildingBlocks.Editor
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{
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[InitializeOnLoad]
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internal static class CameraRigSetupRules
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{
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static CameraRigSetupRules()
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{
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Required,
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group: OVRProjectSetup.TaskGroup.Compatibility,
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isDone: _ => ValidateDuplicatedComponents(FindComponents<Camera>(true)),
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message: "There can only be one active main camera in this scene",
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fix: _ => FixDuplicatedComponents(FindComponents<Camera>(true)),
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fixMessage: $"Disable the main cameras outside of the camera rig"
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);
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Required,
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group: OVRProjectSetup.TaskGroup.Compatibility,
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isDone: buildTargetGroup => ValidateDuplicatedComponents(FindComponents<AudioListener>(false)),
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message: "There can only be one active audio listener in this scene",
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fix: buildTargetGroup => FixDuplicatedComponents(FindComponents<AudioListener>(false)),
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fixMessage: $"Disable the audio listeners outside of the camera rig"
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);
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}
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private static bool BelongsToBBCameraRig(GameObject gameObject)
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{
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return OVRProjectSetupUtils.HasComponentInParents<OVRCameraRig>(gameObject)
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&& OVRProjectSetupUtils.HasComponentInParents<BuildingBlock>(gameObject);
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}
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private static bool CamerRigBuildingBlockExists<T>(IEnumerable<T> components) where T : Behaviour
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{
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return components.Any(component => BelongsToBBCameraRig(component.gameObject));
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}
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private static List<T> FindComponents<T>(bool findInMainCameraOnly) where T : Behaviour
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{
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return OVRProjectSetupUtils.FindComponentsInScene<T>()
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.Where(component => component.enabled && (!findInMainCameraOnly || component.gameObject.CompareTag("MainCamera"))).ToList();
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}
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private static bool ValidateDuplicatedComponents<T>(List<T> components) where T : Behaviour
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{
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if (!CamerRigBuildingBlockExists(components))
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{
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return true;
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}
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return components.Count <= 1;
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}
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private static void FixDuplicatedComponents<T>(List<T> components) where T : Behaviour
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{
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var hasFoundTheCameraRig = false;
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foreach (var component in components)
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{
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if (hasFoundTheCameraRig)
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{
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component.enabled = false;
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continue;
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}
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if (BelongsToBBCameraRig(component.gameObject))
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{
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component.enabled = true;
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hasFoundTheCameraRig = true;
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continue;
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}
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component.enabled = false;
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}
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var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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EditorSceneManager.MarkSceneDirty(activeScene);
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EditorSceneManager.SaveScene(activeScene);
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}
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}
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}
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+11
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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