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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Meta.XR.BuildingBlocks.Editor
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{
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public class EyeGazeBlockData : BlockData
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{
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protected override List<GameObject> InstallRoutine()
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{
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var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
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if (cameraRig == null)
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{
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throw new InvalidOperationException(
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"The Eye Gaze Building Block cannot be installed without a camera rig present in the scene.");
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}
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var createdGameObjects = new List<GameObject>();
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Left, cameraRig.leftEyeAnchor));
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createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Right, cameraRig.rightEyeAnchor));
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return createdGameObjects;
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}
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private GameObject InstantiateEye(OVREyeGaze.EyeId eye, Transform parent)
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{
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var gameObject = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
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gameObject.SetActive(true);
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gameObject.name = $"[BB] {BlockName} {eye.ToString()}";
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gameObject.transform.parent = parent;
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var eyeGaze = gameObject.GetComponentInChildren<OVREyeGaze>();
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if (eyeGaze == null)
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{
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throw new InvalidOperationException(
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"The instantiated prefab should contain a OVREyeGaze component.");
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}
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eyeGaze.Eye = eye;
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return gameObject;
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}
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}
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}
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