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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Meta.XR.BuildingBlocks.Editor
{
public class EyeGazeBlockData : BlockData
{
protected override List<GameObject> InstallRoutine()
{
var cameraRig = OVRProjectSetupUtils.FindComponentInScene<OVRCameraRig>();
if (cameraRig == null)
{
throw new InvalidOperationException(
"The Eye Gaze Building Block cannot be installed without a camera rig present in the scene.");
}
var createdGameObjects = new List<GameObject>();
createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Left, cameraRig.leftEyeAnchor));
createdGameObjects.Add(InstantiateEye(OVREyeGaze.EyeId.Right, cameraRig.rightEyeAnchor));
return createdGameObjects;
}
private GameObject InstantiateEye(OVREyeGaze.EyeId eye, Transform parent)
{
var gameObject = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
gameObject.SetActive(true);
gameObject.name = $"[BB] {BlockName} {eye.ToString()}";
gameObject.transform.parent = parent;
var eyeGaze = gameObject.GetComponentInChildren<OVREyeGaze>();
if (eyeGaze == null)
{
throw new InvalidOperationException(
"The instantiated prefab should contain a OVREyeGaze component.");
}
eyeGaze.Eye = eye;
return gameObject;
}
}
}
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