Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEditor;
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namespace Meta.XR.BuildingBlocks.Editor
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{
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[InitializeOnLoad]
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public class CustomHierarchyIcon
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{
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private const string HierarchyIconPath =
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"Assets/Oculus/VR/Editor/BuildingBlocks/Icons/ovr_bb_icon.png";
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private static Texture2D _hierarchyIcon;
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private static Texture2D HierarchyIcon
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{
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get
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{
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if (_hierarchyIcon == null)
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{
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_hierarchyIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(HierarchyIconPath);
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}
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return _hierarchyIcon;
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}
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}
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static CustomHierarchyIcon()
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{
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EditorApplication.hierarchyWindowItemOnGUI -= HierarchyItemOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyItemOnGUI;
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}
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private static void HierarchyItemOnGUI(int instanceID, Rect selectionRect)
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{
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var gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (gameObject == null)
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return;
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if (gameObject.GetComponent<BuildingBlock>() == null)
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return;
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if (HierarchyIcon == null)
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return;
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Rect iconRect = new Rect(selectionRect.x + selectionRect.width - 20, selectionRect.y, 16, 16);
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GUI.DrawTexture(iconRect, HierarchyIcon);
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}
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}
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}
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