Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEditor;
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using System;
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[System.Serializable]
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public class OVRProjectSetupSettings : ScriptableObject
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{
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[Serializable]
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public class BoolProperties : SerializableDictionary<string, bool>
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{
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}
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private const string AssetName = "OculusProjectSetupSettings.asset";
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[SerializeField] private BoolProperties boolProperties = new BoolProperties();
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private static OVRProjectSetupSettings _config = null;
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private static string _configPath = null;
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public bool HasBool(string key)
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{
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return boolProperties.ContainsKey(key);
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}
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public bool GetProjectSetupBool(string key, bool defaultValue)
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{
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if (!boolProperties.TryGetValue(key, out var value))
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{
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// To avoid clutter, getter doesn't add to the dictionary
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value = defaultValue;
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}
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return value;
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}
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public void SetProjectSetupBool(string key, bool value)
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{
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boolProperties[key] = value;
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EditorUtility.SetDirty(this);
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}
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public void RemoveProjectSetupBool(string key)
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{
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boolProperties.Remove(key);
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EditorUtility.SetDirty(this);
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}
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private static string GetOculusProjectConfigAssetPath(bool refresh = false)
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{
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if (_configPath != null && !refresh)
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{
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return _configPath;
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}
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// Using the same Path logic as OVRProjectConfig
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_configPath = OVRProjectConfig.ComputeOculusProjectAssetPath(AssetName);
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return _configPath;
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}
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public static OVRProjectSetupSettings GetProjectConfig(bool refresh = false, bool create = true)
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{
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if (_config != null && !refresh)
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{
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return _config;
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}
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var oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath(refresh: false);
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try
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{
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_config = AssetDatabase.LoadAssetAtPath(oculusProjectConfigAssetPath,
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typeof(OVRProjectSetupSettings)) as OVRProjectSetupSettings;
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}
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catch (System.Exception e)
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{
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Debug.LogWarningFormat("Unable to load ProjectSetupConfig from {0}, error {1}",
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oculusProjectConfigAssetPath, e.Message);
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}
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if (_config == null && create && !BuildPipeline.isBuildingPlayer)
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{
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Debug.LogFormat("Creating ProjectSetupConfig at path {0}", oculusProjectConfigAssetPath);
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_config = ScriptableObject.CreateInstance<OVRProjectSetupSettings>();
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AssetDatabase.CreateAsset(_config, oculusProjectConfigAssetPath);
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}
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return _config;
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}
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}
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