Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using System.Collections;
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using System.Threading;
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/// <summary>
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/// (Deprecated) Contains information about the user's preferences and body dimensions.
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/// </summary>
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[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_profile")]
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public class OVRProfile : Object
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{
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[System.Obsolete]
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public enum State
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{
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NOT_TRIGGERED,
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LOADING,
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READY,
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ERROR
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};
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[System.Obsolete]
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public string id
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{
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get { return "000abc123def"; }
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}
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[System.Obsolete]
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public string userName
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{
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get { return "Oculus User"; }
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}
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[System.Obsolete]
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public string locale
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{
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get { return "en_US"; }
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}
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public float ipd
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{
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get
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{
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return Vector3.Distance(
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OVRPlugin.GetNodePose(OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose().position,
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OVRPlugin.GetNodePose(OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose().position);
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}
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}
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public float eyeHeight
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{
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get { return OVRPlugin.eyeHeight; }
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}
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public float eyeDepth
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{
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get { return OVRPlugin.eyeDepth; }
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}
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public float neckHeight
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{
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get { return eyeHeight - 0.075f; }
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}
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[System.Obsolete]
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public State state
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{
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get { return State.READY; }
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}
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}
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