Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR)
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#define USING_XR_SDK
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#endif
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using System.Runtime.InteropServices;
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// C# wrapper for Unity XR SDK Native APIs.
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#if USING_XR_SDK_OCULUS
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public static class OculusXRPlugin
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{
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[DllImport("OculusXRPlugin")]
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public static extern void SetColorScale(float x, float y, float z, float w);
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[DllImport("OculusXRPlugin")]
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public static extern void SetColorOffset(float x, float y, float z, float w);
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[DllImport("OculusXRPlugin")]
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public static extern void SetSpaceWarp(OVRPlugin.Bool on);
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[DllImport("OculusXRPlugin")]
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public static extern void SetAppSpacePosition(float x, float y, float z);
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[DllImport("OculusXRPlugin")]
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public static extern void SetAppSpaceRotation(float x, float y, float z, float w);
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[DllImport("OculusXRPlugin")]
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public static extern void SetDepthSubmission(bool enable);
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}
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#endif
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