Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text.RegularExpressions;
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using UnityEngine;
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public class ProcessPort
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{
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public override string ToString()
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{
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return string.Format("{0}({1}) ({2} port {3})", this.processName, this.processId, this.protocol, this.portNumber);
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}
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public string processName { get; set; }
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public int processId { get; set; }
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public string portNumber { get; set; }
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public string protocol { get; set; }
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private static string LookupProcess(int pid)
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{
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string procName;
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try
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{
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procName = Process.GetProcessById(pid).ProcessName;
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError(ex);
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procName = "-";
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}
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return procName;
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}
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public static List<ProcessPort> GetProcessesByPort(string targetPort)
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{
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var ports = new List<ProcessPort>();
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try
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{
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using (Process p = new Process())
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{
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var ps = new ProcessStartInfo();
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ps.Arguments = "-a -n -o";
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ps.FileName = "netstat.exe";
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ps.UseShellExecute = false;
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ps.WindowStyle = ProcessWindowStyle.Hidden;
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ps.RedirectStandardInput = true;
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ps.RedirectStandardOutput = true;
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ps.RedirectStandardError = true;
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p.StartInfo = ps;
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p.Start();
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StreamReader stdOutput = p.StandardOutput;
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StreamReader stdError = p.StandardError;
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string content = stdOutput.ReadToEnd() + stdError.ReadToEnd();
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int exitStatus = p.ExitCode;
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if (exitStatus != 0)
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{
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UnityEngine.Debug.LogError("netstat call failed");
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return ports;
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}
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Regex lineRE = new Regex("\r\n");
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Regex tokenRE = new Regex("\\s+");
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Regex localAddressRE = new Regex(@"\[(.*?)\]");
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string[] rows = lineRE.Split(content);
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foreach (string row in rows)
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{
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string[] tokens = tokenRE.Split(row);
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if (tokens.Length > 4 && (tokens[1].Equals("UDP") || tokens[1].Equals("TCP")))
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{
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string localAddress = localAddressRE.Replace(tokens[2], "1.1.1.1");
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string portNumber = localAddress.Split(':')[1];
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if (targetPort != portNumber)
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{
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continue;
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}
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int processId = 0;
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try
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{
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processId = tokens[1].Equals("UDP") ? Convert.ToInt32(tokens[4]) : Convert.ToInt32(tokens[5]);
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError(tokens[1] + " " + tokens[4] + " " + tokens[5]);
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throw ex;
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}
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ports.Add(new ProcessPort
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{
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protocol = localAddress.Contains("1.1.1.1") ? String.Format("{0}v6", tokens[1]) : String.Format("{0}v4", tokens[1]),
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portNumber = portNumber,
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processName = LookupProcess(processId),
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processId = processId
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});
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}
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}
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}
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError(ex.Message);
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}
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return ports;
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}
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}
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