Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OVRAudioSourceTest : MonoBehaviour
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{
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public float period = 2.0f;
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private float nextActionTime;
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// Start is called before the first frame update
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void Start()
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{
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Material templateMaterial = GetComponent<Renderer>().material;
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Material newMaterial = Instantiate<Material>(templateMaterial);
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newMaterial.color = Color.green;
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GetComponent<Renderer>().material = newMaterial;
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nextActionTime = Time.time + period;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time > nextActionTime)
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{
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nextActionTime = Time.time + period;
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Material mat = GetComponent<Renderer>().material;
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if (mat.color == Color.green)
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{
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mat.color = Color.red;
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}
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else
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{
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mat.color = Color.green;
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}
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AudioSource audioSource = GetComponent<AudioSource>();
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if (audioSource == null)
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{
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Debug.LogError("Unable to find AudioSource");
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}
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else
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{
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audioSource.Play();
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}
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}
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}
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}
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