Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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/// <summary>
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/// Allows you to reset VR input tracking with a gamepad button press.
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/// </summary>
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[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_reset_orientation")]
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public class OVRResetOrientation : MonoBehaviour
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{
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/// <summary>
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/// The gamepad button that will reset VR input tracking.
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/// </summary>
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public OVRInput.RawButton resetButton = OVRInput.RawButton.Y;
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/// <summary>
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/// Check input and reset orientation if necessary
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/// See the input mapping setup in the Unity Integration guide
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/// </summary>
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void Update()
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{
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// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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if (OVRInput.GetDown(resetButton))
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{
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//*************************
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// reset orientation
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//*************************
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OVRManager.display.RecenterPose();
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}
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}
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}
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