Initial Commit

This commit is contained in:
2025-07-04 20:33:06 +03:00
commit 8f09347ae0
9219 changed files with 2447903 additions and 0 deletions
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Shader "Unlit/HandMask"
{
Properties
{
_Color("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType"="Transparent" }
LOD 200
Blend One Zero, One Zero
CGPROGRAM
#pragma surface surf NoLighting keepalpha
#pragma target 3.0
sampler2D _MainTex;
fixed4 LightingNoLighting(SurfaceOutput s, fixed3 lightDir, fixed atten) {
return fixed4(s.Albedo, s.Alpha);
}
struct Input {
float2 uv_MainTex;
};
fixed4 _Color;
void surf(Input IN, inout SurfaceOutput o) {
o.Albedo = 0;
float alpha = tex2D(_MainTex, IN.uv_MainTex);
o.Alpha = 0;
}
ENDCG
}
}