Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Voice.Dictation.Inspectors
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{
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[CustomPropertyDrawer(typeof(WitDictationRuntimeConfigDrawer))]
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public class WitDictationRuntimeConfigDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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base.OnGUI(position, property, label);
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}
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}
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}
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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