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2025-07-04 20:33:06 +03:00
commit 8f09347ae0
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using System;
using UnityEngine;
namespace Oculus.Voice.Dictation.Configuration
{
[Serializable]
public class DictationConfiguration
{
[Tooltip("Re-open the mic after the final transcription. Useful for long form content/messaging.")]
public bool multiPhrase;
[Tooltip("Hint about the scenario that the user is dictating. Default to package name. In the future we might have messaging, search, general, etc")]
public string scenario = "default";
[Tooltip("Input types: text_default: Normal text, numeric: Numbers, email: Email addresses")]
public string inputType = "text_default";
}
}
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