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using System;
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using UnityEngine;
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namespace Oculus.Voice.Dictation.Configuration
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{
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[Serializable]
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public class DictationConfiguration
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{
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[Tooltip("Re-open the mic after the final transcription. Useful for long form content/messaging.")]
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public bool multiPhrase;
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[Tooltip("Hint about the scenario that the user is dictating. Default to package name. In the future we might have messaging, search, general, etc")]
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public string scenario = "default";
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[Tooltip("Input types: text_default: Normal text, numeric: Numbers, email: Email addresses")]
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public string inputType = "text_default";
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}
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}
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