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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using System;
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using Oculus.Voice.Dictation.Configuration;
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using UnityEngine;
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namespace Meta.WitAi.Configuration
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{
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[Serializable]
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public class WitDictationRuntimeConfiguration : WitRuntimeConfiguration
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{
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[Header("Dictation")]
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[SerializeField] public DictationConfiguration dictationConfiguration;
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protected override Vector2 RecordingTimeRange => new Vector2(-1, 300);
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}
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}
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