Initial Commit

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2025-07-04 20:33:06 +03:00
commit 8f09347ae0
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Based off Unity forum post https://forum.unity.com/threads/how-to-change-the-name-of-list-elements-in-the-inspector.448910/
using UnityEngine;
namespace Oculus.Voice.Core.Utilities
{
public class ArrayElementTitleAttribute : PropertyAttribute
{
public string varname;
public string fallbackName;
public ArrayElementTitleAttribute(string elementTitleVar = null, string fallbackName = null)
{
varname = elementTitleVar;
this.fallbackName = fallbackName;
}
}
}
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using System;
namespace Oculus.Voice.Core.Utilities
{
public class DateTimeUtility
{
public static DateTime UtcNow
{
get => DateTime.UtcNow;
}
public static long ElapsedMilliseconds
{
get => UtcNow.Ticks / TimeSpan.TicksPerMillisecond;
}
}
}
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