Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using Meta.WitAi.Data.Configuration;
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using UnityEditor;
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using UnityEngine;
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namespace Meta.WitAi.Windows
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{
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public abstract class BaseWitWindow : EditorWindow
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{
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// Scroll offset
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private Vector2 ScrollOffset;
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// Override values
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protected abstract GUIContent Title { get; }
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protected virtual Texture2D HeaderIcon => WitTexts.HeaderIcon;
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protected virtual string HeaderUrl => WitTexts.WitUrl;
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protected virtual string DocsUrl => WitTexts.Texts.WitDocsUrl;
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// Window open
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protected virtual void OnEnable()
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{
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titleContent = Title;
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WitConfigurationUtility.ReloadConfigurationData();
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}
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// Window close
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protected virtual void OnDisable()
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{
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ScrollOffset = Vector2.zero;
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}
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// Handle Layout
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protected virtual void OnGUI()
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{
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Vector2 size;
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WitEditorUI.LayoutWindow(Title.text, HeaderIcon, HeaderUrl, DocsUrl, LayoutContent, ref ScrollOffset, out size);
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}
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// Draw content of window
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protected abstract void LayoutContent();
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}
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}
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