Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Meta.WitAi
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{
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public static class WitStyles
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{
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// Window Layout Data
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public const float WindowMinWidth = 0f;
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public const float WindowMaxWidth = 450f;
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public const float WindowMinHeight = 400f;
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public const float WindowMaxSize = 5000f;
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public const float WindowPaddingTop = 8f;
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public const float WindowPaddingBottom = 8f;
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public const float WindowPaddingLeft = 8f;
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public const float WindowPaddingRight = 8f;
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public const float WindowScrollBarSize = 15f;
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// Spacing
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public const float HeaderWidth = 350f;
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public const float HeaderPaddingBottom = 8f;
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public const float WizardFieldPadding = 16f;
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// Text padding
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public const float ButtonMargin = 5f;
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// Icons
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public static GUIContent PasteIcon;
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public static GUIContent EditIcon;
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public static GUIContent ResetIcon;
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public static GUIContent AcceptIcon;
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public static GUIContent ObjectPickerIcon;
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public static GUIContent HelpIcon;
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// Label Styles
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public static GUIStyle Label;
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public static GUIStyle LabelWrap;
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public static GUIStyle LabelError;
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public static GUIStyle LabelHeader;
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public static GUIStyle LabelSubheader;
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public static GUIStyle LabelStatus;
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public static GUIStyle LabelStatusBackground;
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// Button styles
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public static GUIStyle TextButton;
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private const float TextButtonHeight = 25f;
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public const float TextButtonPadding = 5f;
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public static GUIStyle IconButton;
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public const float IconButtonSize = 16f; // Width & Height
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public static GUIStyle TabButton;
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private const float TabButtonHeight = 40f;
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public static GUIStyle HeaderButton;
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public static Color HeaderTextColor = new Color(0.09f, 0.47f, 0.95f); // FB
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// Wit error color (Red if in light non-pro editor mode)
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public static string ErrorColor = "#cc7777";
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// Wit link color (Blue if in light non-pro editor mode)
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public static string WitLinkColor = "#ccccff";
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public const string WitLinkKey = "[COLOR]";
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// Indentation
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public const float IndentationSpaces = 15f;
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// Text Field Styles
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public static GUIStyle TextField;
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public static GUIStyle IntField;
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public static GUIStyle PasswordField;
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// Foldout Style
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public static GUIStyle Foldout;
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// Toggle Style
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public static GUIStyle Toggle;
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// Popup/Dropdown Styles
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public static GUIStyle Popup;
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// Texture
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public static Texture2D TextureBlack25P;
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// Init
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static WitStyles()
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{
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// Setup icons
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PasteIcon = EditorGUIUtility.IconContent("Clipboard");
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EditIcon = EditorGUIUtility.IconContent("editicon.sml");
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ResetIcon = EditorGUIUtility.IconContent("TreeEditor.Trash");
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AcceptIcon = EditorGUIUtility.IconContent("FilterSelectedOnly");
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ObjectPickerIcon = EditorGUIUtility.IconContent("d_Record Off");
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HelpIcon = EditorGUIUtility.IconContent("_Help");
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// Adjust colors to be more visible on light background
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if (!EditorGUIUtility.isProSkin)
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{
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ErrorColor = "red";
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WitLinkColor = "blue";
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}
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// Label Styles
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Label = new GUIStyle();
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Label.fontSize = 11;
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Label.padding = new RectOffset(5, 5, 0, 0);
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Label.margin = new RectOffset(5, 5, 0, 0);
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Label.alignment = TextAnchor.MiddleLeft;
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Label.normal.textColor = Color.white;
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Label.hover.textColor = Color.white;
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Label.active.textColor = Color.white;
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Label.richText = true;
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Label.wordWrap = false;
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Label.clipping = TextClipping.Clip;
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LabelWrap = new GUIStyle(Label);
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LabelWrap.wordWrap = true;
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LabelSubheader = new GUIStyle(Label);
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LabelSubheader.fontSize = 14;
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LabelHeader = new GUIStyle(Label);
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LabelHeader.fontSize = 24;
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LabelHeader.padding = new RectOffset(0, 0, 10, 10);
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LabelHeader.margin = new RectOffset(0, 0, 10, 10);
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LabelHeader.wordWrap = true;
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LabelError = new GUIStyle(Label);
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LabelError.wordWrap = true;
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Color errorColor = Color.red;
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ColorUtility.TryParseHtmlString(ErrorColor, out errorColor);
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LabelError.normal.textColor = errorColor;
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LabelStatus = new GUIStyle(Label);
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TextureBlack25P = new Texture2D(1, 1);
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TextureBlack25P.SetPixel(0, 0, new Color(0, 0, 0, .25f));
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TextureBlack25P.Apply();
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LabelStatusBackground = new GUIStyle();
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LabelStatusBackground.normal.background = TextureBlack25P;
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LabelStatus.normal.background = TextureBlack25P;
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LabelStatus.wordWrap = true;
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LabelStatus.fontSize++;
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LabelStatus.alignment = TextAnchor.LowerLeft;
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LabelStatus.margin = new RectOffset(0, 0, 0, 0);
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LabelStatus.wordWrap = false;
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LabelStatus.fontSize = 10;
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// Button Styles
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TextButton = new GUIStyle(EditorStyles.miniButton);
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TextButton.alignment = TextAnchor.MiddleCenter;
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TextButton.fixedHeight = TextButtonHeight;
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TabButton = new GUIStyle(TextButton);
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TabButton.fixedHeight = TabButtonHeight;
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IconButton = new GUIStyle(Label);
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IconButton.margin = new RectOffset(0, 0, 0, 0);
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IconButton.padding = new RectOffset(0, 0, 0, 0);
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IconButton.fixedWidth = IconButtonSize;
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IconButton.fixedHeight = IconButtonSize;
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HeaderButton = new GUIStyle(Label);
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HeaderButton.normal.textColor = HeaderTextColor;
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// Text Field Styles
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TextField = new GUIStyle(EditorStyles.textField);
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TextField.padding = Label.padding;
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TextField.margin = Label.margin;
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TextField.alignment = Label.alignment;
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TextField.clipping = TextClipping.Clip;
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PasswordField = new GUIStyle(TextField);
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IntField = new GUIStyle(TextField);
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// Miscellaneous
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Foldout = new GUIStyle(EditorStyles.foldout);
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Toggle = new GUIStyle(EditorStyles.toggle);
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Popup = new GUIStyle(EditorStyles.popup);
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}
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}
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}
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