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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using System;
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using UnityEngine.Events;
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namespace Meta.WitAi.CallbackHandlers
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{
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[Serializable]
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public class ConfidenceRange
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{
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public float minConfidence;
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public float maxConfidence;
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public UnityEvent onWithinConfidenceRange = new UnityEvent();
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public UnityEvent onOutsideConfidenceRange = new UnityEvent();
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}
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}
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