Initial Commit

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2025-07-04 20:33:06 +03:00
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using System;
using UnityEngine;
namespace Meta.WitAi.Data
{
[Serializable]
public class AudioBufferConfiguration
{
[Tooltip("The length of the individual samples read from the audio source")]
[Range(10, 500)]
[SerializeField]
public int sampleLengthInMs = 10;
[Tooltip(
"The total audio data that should be buffered for lookback purposes on sound based activations.")]
[SerializeField]
public float micBufferLengthInSeconds = 1;
}
}