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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using System;
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using Meta.WitAi.Json;
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using UnityEngine;
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namespace Meta.WitAi.Data
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{
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public class WitFloatValue : WitValue
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{
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[SerializeField] public float equalityTolerance = .0001f;
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public override object GetValue(WitResponseNode response)
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{
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return GetFloatValue(response);
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}
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public override bool Equals(WitResponseNode response, object value)
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{
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float fValue = 0;
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if (value is float f)
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{
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fValue = f;
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}
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else if(null != value && !float.TryParse("" + value, out fValue))
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{
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return false;
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}
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return Math.Abs(GetFloatValue(response) - fValue) < equalityTolerance;
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}
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public float GetFloatValue(WitResponseNode response)
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{
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return Reference.GetFloatValue(response);
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}
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}
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}
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