Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#if UNITY_EDITOR
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using System;
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namespace Meta.WitAi
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{
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// Wit Settings
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[Serializable]
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public struct WitSettings
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{
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public WitConfigSettings[] configSettings;
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}
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// Wit Config Settings
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[Serializable]
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public struct WitConfigSettings
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{
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public string appID;
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public string serverToken;
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}
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}
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#endif
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