Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using System;
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using System.IO;
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using UnityEngine;
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namespace Meta.WitAi.Utilities
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{
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public static class IOUtility
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{
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// Log error
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private static void LogError(string error)
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{
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VLog.E($"IO Utility - {error}");
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}
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/// <summary>
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/// Creates a directory recursively if desired and returns true if successful
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/// </summary>
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/// <param name="directoryPath">The directory to be created</param>
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/// <param name="recursively">Will traverse parent directories if needed</param>
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/// <returns>Returns true if the directory exists</returns>
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public static bool CreateDirectory(string directoryPath, bool recursively = true)
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{
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// Null
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if (string.IsNullOrEmpty(directoryPath))
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{
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return false;
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}
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// Already exists
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if (Directory.Exists(directoryPath))
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{
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return true;
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}
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// Check parent
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if (recursively)
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{
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string parentDirectoryPath = Path.GetDirectoryName(directoryPath);
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if (!string.IsNullOrEmpty(parentDirectoryPath) && !CreateDirectory(parentDirectoryPath, true))
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{
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return false;
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}
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}
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try
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{
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Directory.CreateDirectory(directoryPath);
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}
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catch (Exception e)
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{
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LogError($"Create Directory Exception\nDirectory Path: {directoryPath}\n{e}");
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return false;
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}
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// Successfully created
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return true;
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}
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/// <summary>
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/// Deletes a directory and returns true if the directory no longer exists
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/// </summary>
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/// <param name="directoryPath">The directory to be created</param>
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/// <param name="forceIfFilled">Whether to force a deletion if the directory contains contents</param>
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/// <returns>Returns true if the directory does not exist</returns>
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public static bool DeleteDirectory(string directoryPath, bool forceIfFilled = true)
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{
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// Already gone
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if (!Directory.Exists(directoryPath))
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{
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return true;
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}
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try
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{
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Directory.Delete(directoryPath, forceIfFilled);
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}
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catch (Exception e)
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{
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LogError($"Delete Directory Exception\nDirectory Path: {directoryPath}\n{e}");
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return false;
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}
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// Successfully deleted
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return true;
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}
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}
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}
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