Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using Meta.Conduit;
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using Meta.WitAi;
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using UnityEngine;
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namespace Meta.Voice.Samples.Chess
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{
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public class ChessBoardController : MonoBehaviour
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{
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public GameObject letters;
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public GameObject numbers;
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public GameObject chessPiece;
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public UnityEngine.UI.Text errorText;
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private Vector3 _targetPosition;
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void Awake()
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{
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_targetPosition = chessPiece.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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chessPiece.transform.position = Vector3.Lerp(chessPiece.transform.position, _targetPosition, Time.deltaTime);
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}
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public enum ChessBoardLetter
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{
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H
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}
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[MatchIntent("MoveChessPiece")]
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public void MoveChessPiece(ChessBoardLetter letter, int number)
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{
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Debug.Log("Move chess piece to " + letter + number);
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_targetPosition = new Vector3(letters.transform.GetChild((int)letter).position.x, _targetPosition.y,
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numbers.transform.GetChild(number - 1).position.z);
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}
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[HandleEntityResolutionFailure]
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public void OnHandleEntityResolutionFailure(string intent , Exception ex)
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{
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Debug.Log("Failed to resolve parameter for intent " + intent + " with error " + ex.Message);
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errorText.text = ex.Message;
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}
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}
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}
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