Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Meta.WitAi;
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using Meta.WitAi.Json;
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using Meta.WitAi.Requests;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Oculus.VoiceSDK.UX
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{
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[RequireComponent(typeof(Text))] [ExecuteInEditMode]
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public class VoiceTranscriptionLabel : MonoBehaviour
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{
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// The label to be updated
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public Text Label
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{
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get
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{
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if (_label == null)
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{
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_label = gameObject.GetComponent<Text>();
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}
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return _label;
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}
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}
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private Text _label;
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[Header("Listen Settings")]
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[Tooltip("Various voice services to be observed")]
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[SerializeField] private VoiceService[] _voiceServices;
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[Tooltip("Text color while receiving text")]
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[SerializeField] private Color _transcriptionColor = Color.black;
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[Header("Prompt Settings")]
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[Tooltip("Color to be used for prompt text")]
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[SerializeField] private Color _promptColor = new Color(0.2f, 0.2f, 0.2f);
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[Tooltip("Prompt text that displays while listening but prior to completion")]
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[SerializeField] private string _promptDefault = "Press activate to begin listening";
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[Tooltip("Prompt text that displays while listening but prior to completion")]
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[SerializeField] private string _promptListening = "Listening...";
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[Header("Error Settings")]
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[Tooltip("Color to be used for error text")]
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[SerializeField] private Color _errorColor = new Color(0.8f, 0.2f, 0.2f);
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// If none found, grab all voice services
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private void Awake()
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{
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if (_voiceServices == null || _voiceServices.Length == 0)
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{
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_voiceServices = FindObjectsOfType<VoiceService>();
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}
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}
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// Add service delegates
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private void OnEnable()
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{
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if (_voiceServices != null)
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{
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foreach (var service in _voiceServices)
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{
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service.VoiceEvents.OnStartListening.AddListener(OnStartListening);
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service.VoiceEvents.OnPartialTranscription.AddListener(OnTranscriptionChange);
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service.VoiceEvents.OnFullTranscription.AddListener(OnTranscriptionChange);
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service.VoiceEvents.OnError.AddListener(OnError);
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service.VoiceEvents.OnComplete.AddListener(OnComplete);
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}
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}
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}
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// Remove service delegates
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private void OnDisable()
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{
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if (_voiceServices != null)
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{
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foreach (var service in _voiceServices)
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{
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service.VoiceEvents.OnStartListening.RemoveListener(OnStartListening);
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service.VoiceEvents.OnPartialTranscription.RemoveListener(OnTranscriptionChange);
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service.VoiceEvents.OnFullTranscription.RemoveListener(OnTranscriptionChange);
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service.VoiceEvents.OnError.RemoveListener(OnError);
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service.VoiceEvents.OnComplete.RemoveListener(OnComplete);
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}
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}
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}
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#if UNITY_EDITOR
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// Refresh prompt
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private void Update()
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{
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if (!Application.isPlaying)
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{
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SetText(_promptDefault, _promptColor);
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}
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}
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#endif
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// Set listening
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private void OnStartListening()
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{
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SetText(_promptListening, _promptColor);
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}
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// Set text change
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private void OnTranscriptionChange(string text)
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{
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SetText(text, _transcriptionColor);
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}
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// Apply error
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private void OnError(string status, string error)
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{
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SetText($"[{status}] {error}", _errorColor);
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}
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// If no text came through, show prompt
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private void OnComplete(VoiceServiceRequest request)
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{
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if (Label != null && string.Equals(Label?.text, _promptListening))
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{
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SetText(_promptDefault, _promptColor);
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}
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}
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// Refresh text
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private void SetText(string newText, Color newColor)
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{
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// Ignore if same
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if (Label == null || string.Equals(newText, Label.text) && newColor == Label.color)
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{
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return;
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}
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// Apply text & color
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_label.text = newText;
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_label.color = newColor;
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}
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}
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}
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