/*========================================================================= Library: iMSTK-Unity Copyright (c) Kitware, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ using UnityEngine; namespace ImstkUnity { [AddComponentMenu("iMSTK/VrpnDevice")] public class VrpnDevice : TrackingDevice { public string Name = "Tracker0"; private int _type = 0; public int Type { get { return _type; } } public bool TrackAnalog = false; public bool TrackButtons = false; public bool TrackPosition = true; public ImstkUnity.VrpnDeviceManager manager; public void Awake() { if (TrackAnalog) _type |= 0x1; if (TrackButtons) _type |= 0x2; if (TrackPosition) _type |= 0x4; } public void Start() { GetDevice(); } protected override Imstk.DeviceClient MakeDevice() { return manager.MakeDeviceClient(this); } } }