/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Oculus.Interaction.Input { // Enum containing all values of Unity.XR.CommonUsage. [Flags] public enum ControllerButtonUsage { None = 0, PrimaryButton = 1 << 0, PrimaryTouch = 1 << 1, SecondaryButton = 1 << 2, SecondaryTouch = 1 << 3, GripButton = 1 << 4, TriggerButton = 1 << 5, MenuButton = 1 << 6, Primary2DAxisClick = 1 << 7, Primary2DAxisTouch = 1 << 8, Thumbrest = 1 << 9, } }