/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Input; using System; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Serialization; namespace Oculus.Interaction { public class ControllerSelector : MonoBehaviour, ISelector { public enum ControllerSelectorLogicOperator { Any = 0, All = 1 } [SerializeField, Interface(typeof(IController))] private UnityEngine.Object _controller; [SerializeField] private ControllerButtonUsage _controllerButtonUsage; [SerializeField] private ControllerSelectorLogicOperator _requireButtonUsages = ControllerSelectorLogicOperator.Any; #region Properties public ControllerButtonUsage ControllerButtonUsage { get { return _controllerButtonUsage; } set { _controllerButtonUsage = value; } } public ControllerSelectorLogicOperator RequireButtonUsages { get { return _requireButtonUsages; } set { _requireButtonUsages = value; } } #endregion public IController Controller { get; private set; } public event Action WhenSelected = delegate { }; public event Action WhenUnselected = delegate { }; private bool _selected; protected virtual void Awake() { Controller = _controller as IController; } protected virtual void Start() { this.AssertField(Controller, nameof(Controller)); } protected virtual void Update() { bool selected = _requireButtonUsages == ControllerSelectorLogicOperator.All ? Controller.IsButtonUsageAllActive(_controllerButtonUsage) : Controller.IsButtonUsageAnyActive(_controllerButtonUsage); if (selected) { if (_selected) return; _selected = true; WhenSelected(); } else { if (!_selected) return; _selected = false; WhenUnselected(); } } #region Inject public void InjectAllControllerSelector(IController controller) { InjectController(controller); } public void InjectController(IController controller) { _controller = controller as UnityEngine.Object; Controller = controller; } #endregion } }