/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Assertions; namespace OculusSampleFramework { public class ControllerBoxController : MonoBehaviour { [SerializeField] private TrainLocomotive _locomotive = null; [SerializeField] private CowController _cowController = null; private void Awake() { Assert.IsNotNull(_locomotive); Assert.IsNotNull(_cowController); } public void StartStopStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.StartStopStateChanged(); } } public void DecreaseSpeedStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.DecreaseSpeedStateChanged(); } } public void IncreaseSpeedStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.IncreaseSpeedStateChanged(); } } public void SmokeButtonStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.SmokeButtonStateChanged(); } } public void WhistleButtonStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.WhistleButtonStateChanged(); } } public void ReverseButtonStateChanged(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _locomotive.ReverseButtonStateChanged(); } } public void SwitchVisualization(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { HandsManager.Instance.SwitchVisualization(); } } public void GoMoo(InteractableStateArgs obj) { if (obj.NewInteractableState == InteractableState.ActionState) { _cowController.GoMooCowGo(); } } } }