/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Assertions; namespace OculusSampleFramework { public class TrainCar : TrainCarBase { [SerializeField] private TrainCarBase _parentLocomotive = null; [SerializeField] protected float _distanceBehindParent = 0.1f; public float DistanceBehindParentScaled { get { return scale * _distanceBehindParent; } } protected override void Awake() { base.Awake(); Assert.IsNotNull(_parentLocomotive); } public override void UpdatePosition() { Distance = _parentLocomotive.Distance - DistanceBehindParentScaled; UpdateCarPosition(); RotateCarWheels(); } } }