using System; using UnityEngine; public class RequestCaptureFlow : MonoBehaviour { public OVRInput.Button RequestCaptureBtn = OVRInput.Button.Two; private OVRSceneManager _sceneManager; private void Start() { _sceneManager = FindObjectOfType(); } // Update is called once per frame private void Update() { if (OVRInput.GetUp(RequestCaptureBtn)) { _sceneManager.RequestSceneCapture(); } } }