/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; [CustomEditor(typeof(OVRSceneManager))] internal class OVRSceneManagerEditor : Editor { private SerializedProperty _planePrefab; private SerializedProperty _volumePrefab; private SerializedProperty _prefabOverrides; private SerializedProperty _verboseLogging; private SerializedProperty _maxSceneAnchorUpdatesPerFrame; private SerializedProperty _initialAnchorParent; private SerializedProperty _activeRoomsOnly; private bool _showAdvanced; private void OnEnable() { _planePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.PlanePrefab)); _volumePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.VolumePrefab)); _prefabOverrides = serializedObject.FindProperty(nameof(OVRSceneManager.PrefabOverrides)); _verboseLogging = serializedObject.FindProperty(nameof(OVRSceneManager.VerboseLogging)); _maxSceneAnchorUpdatesPerFrame = serializedObject.FindProperty(nameof(OVRSceneManager.MaxSceneAnchorUpdatesPerFrame)); _activeRoomsOnly = serializedObject.FindProperty(nameof(OVRSceneManager.ActiveRoomsOnly)); _initialAnchorParent = serializedObject.FindProperty(nameof(OVRSceneManager._initialAnchorParent)); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(_planePrefab); EditorGUILayout.PropertyField(_volumePrefab); EditorGUILayout.PropertyField(_prefabOverrides); EditorGUILayout.PropertyField(_activeRoomsOnly); _showAdvanced = EditorGUILayout.Foldout(_showAdvanced, "Advanced"); if (_showAdvanced) { EditorGUILayout.PropertyField(_verboseLogging); EditorGUILayout.PropertyField(_maxSceneAnchorUpdatesPerFrame); EditorGUILayout.PropertyField(_initialAnchorParent); } serializedObject.ApplyModifiedProperties(); } }