/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; [CustomEditor(typeof(OVRSkeleton))] public class OVRSkeletonEditor : Editor { public override void OnInspectorGUI() { var skeleton = (OVRSkeleton)target; if (skeleton.GetSkeletonType() == OVRSkeleton.SkeletonType.None) { EditorGUILayout.HelpBox("Please select a SkeletonType.", MessageType.Warning); } if (!IsSkeletonProperlyConfigured(skeleton)) { if (OVREditorUIElements.RenderWarningWithButton( "OVRBody is required.", "Add OVRBody component")) { FixOVRBodyConfiguration(skeleton); } } DrawDefaultInspector(); } internal static bool IsSkeletonProperlyConfigured(OVRSkeleton skeleton) { return !OVRSkeleton.IsBodySkeleton(skeleton.GetSkeletonType()) || skeleton.SearchSkeletonDataProvider() != null; } internal static void FixOVRBodyConfiguration(OVRSkeleton skeleton) { var gameObject = skeleton.gameObject; Undo.IncrementCurrentGroup(); var body = gameObject.AddComponent(); Undo.RegisterCreatedObjectUndo(body, "Add OVRBody component"); EditorUtility.SetDirty(body); EditorSceneManager.MarkSceneDirty(gameObject.scene); Undo.SetCurrentGroupName("Add OVRBody component"); } }