using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.IO; using System; public class samibagpula : MonoBehaviour { public Mesh mesh; public float bigNumber = 0.0000001f; // Start is called before the first frame update void Start() { var vertices = mesh.vertices; var normals = mesh.normals; var uvs = mesh.uv; var triangles = mesh.triangles; // move the first half of the vertices left for (int i = 0; i < vertices.Length / 2; i++) { vertices[i].x += bigNumber; } mesh.vertices = vertices; mesh.RecalculateBounds(); } // Update is called once per frame void Update() { } }