/*========================================================================= Library: iMSTK-Unity Copyright (c) Kitware, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ using System.IO; using UnityEditor; using UnityEngine; using ImstkUnity; namespace ImstkEditor { public static class EditorUtils { public static GeometryFilter GeomFilterField(string fieldName, GeometryFilter filter) { return EditorGUILayout.ObjectField(fieldName, filter, typeof(GeometryFilter), true) as GeometryFilter; } /// /// Clears all plugins and iMSTKSharp directory ".cs" files. Reinstalls /// from installSourcePath /// /// public static void InstallImstk(string installSourcePath) { // Get the install directory if (installSourcePath.Length != 0) { // First check the directory exists if (!Directory.Exists(installSourcePath)) { Debug.LogError("Failed to install imstk, source location does not exist: " + installSourcePath); } // Next check that a file exists to lightly verify we have the right directory if (!Directory.Exists(installSourcePath + "/lib/cmake/iMSTK-5.0") || !File.Exists(installSourcePath + "/lib/cmake/iMSTK-5.0/iMSTKConfig.cmake")) { Debug.LogError("Could not find relevant files, check the imstk install directory is specified properly: " + installSourcePath); } // Determine the directory what this script resides in and therefore the location of // the Plugins directory string[] res = System.IO.Directory.GetFiles(Application.dataPath, "EditorUtils.cs", SearchOption.AllDirectories); if (res.Length == 0) { Debug.LogError("Could not find target directory"); return; } string dataPath = res[0].Replace("EditorUtils.cs", "").Replace("\\", "/") + "../../"; // Clear plugins directory and copy all files from bin to plugins ClearFiles(dataPath + "/Plugins/"); CopyFiles(installSourcePath + "/bin/", dataPath + "/Plugins/", new string[] { ".dll", ".so" }); AssetDatabase.Refresh(); } } /// /// Clear all files at path /// public static void ClearFiles(string path) { if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } else { string[] files = Directory.GetFiles(path); for (int i = 0; i < files.Length; i++) { File.Delete(files[i]); } Directory.Delete(path); Directory.CreateDirectory(path); } } /// /// Copy all files from srcPath to destPath directory /// public static void CopyFiles(string srcPath, string destPath, string[] extFilter) { if (!Directory.Exists(srcPath)) { return; } if (!Directory.Exists(destPath)) { Directory.CreateDirectory(destPath); } string[] hi = Directory.GetFiles(srcPath); for (int i = 0; i < hi.Length; i++) { string ext = Path.GetExtension(hi[i]); bool validExt = false; for (int j = 0; j < extFilter.Length; j++) { if (ext == extFilter[j]) { validExt = true; } } if (validExt) { File.Copy(hi[i], destPath + Path.GetFileName(hi[i])); } } } } }