/*========================================================================= Library: iMSTK-Unity Copyright (c) Kitware, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ using ImstkUnity; using UnityEditor; namespace ImstkEditor { [CustomEditor(typeof(StaticModel))] class StaticModelEditor : Editor { public override void OnInspectorGUI() { StaticModel script = target as StaticModel; EditorGUI.BeginChangeCheck(); GeometryFilter collisionGeomFilter = EditorUtils.GeomFilterField("Collision Geometry", script.collisionGeomFilter); if (EditorGUI.EndChangeCheck()) { Undo.RegisterCompleteObjectUndo(script, "Change of Parameters"); script.collisionGeomFilter = collisionGeomFilter; } } } }