/*========================================================================= Library: iMSTK-Unity Copyright (c) Kitware, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ using UnityEngine; namespace ImstkUnity { /// /// Simple controller for grasping, using a tracking device /// [RequireComponent(typeof(GraspingManager))] public class SimpleGraspingController : MonoBehaviour { public TrackingDevice device; // Start is called before the first frame update GraspingManager _manager; bool _isGrasping = false; void Start() { _manager = GetComponent(); Debug.Assert(_manager != null); } // Update is called once per frame void Update() { bool doGrasp = device.IsButtonDown(0) || device.IsButtonDown(1); if (doGrasp && !_isGrasping) { Debug.Log("Grasping"); _manager.StartGrasp(); _isGrasping = true; } else if (!doGrasp && _isGrasping) { Debug.Log("Releasing"); _manager.EndGrasp(); _isGrasping = false; } } } }