/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Editor; using UnityEditor; namespace Oculus.Interaction.HandGrab.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(DistanceHandGrabInteractable))] public partial class DistanceHandGrabInteractableEditor : SimplifiedEditor { private DistanceHandGrabInteractable _target; private HandGrabScaleKeysEditor _listDrawer; private void Awake() { _target = target as DistanceHandGrabInteractable; } protected override void OnEnable() { base.OnEnable(); _listDrawer = new HandGrabScaleKeysEditor(serializedObject, _target.HandGrabPoses, "_handGrabPoses", true); _editorDrawer.Draw("_handGrabPoses", (modeProp) => { _listDrawer.DrawInspector(); }); } protected override void OnDisable() { base.OnDisable(); _listDrawer.TearDown(); } } }