/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(PokeInteractor))] public class PokeInteractorEditor : SimplifiedEditor { private SphereBoundsHandle _sphereHandle = new SphereBoundsHandle(); private PokeInteractor _interactor; private SerializedProperty _pointProperty; private void Awake() { _interactor = target as PokeInteractor; _sphereHandle.SetColor(EditorConstants.PRIMARY_COLOR); _sphereHandle.midpointHandleDrawFunction = null; _pointProperty = serializedObject.FindProperty("_pointTransform"); } private void OnSceneGUI() { DrawSphereEditor(); } private void DrawSphereEditor() { Transform transform = _pointProperty.objectReferenceValue as Transform; if (transform == null) { return; } _sphereHandle.radius = _interactor.Radius; _sphereHandle.center = transform.position; _sphereHandle.DrawHandle(); } } }