/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Oculus.Interaction.Input; using System.Collections.Generic; using UnityEngine; using Meta.XR.BuildingBlocks.Editor; using Meta.XR.BuildingBlocks; namespace Oculus.Interaction.Editor.BuildingBlocks { internal static class BlocksUtils { public static void UpdateForAutoWiring(GameObject gameObject) { UnityObjectAddedBroadcaster.HandleObjectWasAdded(gameObject); } public static IEnumerable GetHands(string handsBlockId) { var handsBlock = Meta.XR.BuildingBlocks.Editor.Utils.GetBlock(handsBlockId); var handActiveStates = handsBlock.GetComponentsInChildren(); foreach (var handActiveState in handActiveStates) { yield return handActiveState.GetComponent(); } } } }