/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace Oculus.Interaction { /// /// This Virtual Selector can provide interactions with a sample selector /// that can be toggled from within the Unity insepctor using the HandleSelected Flag /// public class VirtualSelector : MonoBehaviour, ISelector { [SerializeField] private bool _selectFlag; public event Action WhenSelected = delegate { }; public event Action WhenUnselected = delegate { }; private bool _currentlySelected; public void Select() { _selectFlag = true; UpdateSelection(); } public void Unselect() { _selectFlag = false; UpdateSelection(); } protected virtual void OnValidate() { UpdateSelection(); } protected void UpdateSelection() { if (_currentlySelected != _selectFlag) { _currentlySelected = _selectFlag; if (_currentlySelected) { WhenSelected(); } else { WhenUnselected(); } } } } }