/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; public class HandsActiveChecker : MonoBehaviour { [SerializeField] private GameObject _notificationPrefab = null; private GameObject _notification = null; private OVRCameraRig _cameraRig = null; private Transform _centerEye = null; private void Awake() { Assert.IsNotNull(_notificationPrefab); _notification = Instantiate(_notificationPrefab); StartCoroutine(GetCenterEye()); } private void Update() { if (OVRPlugin.GetHandTrackingEnabled()) { _notification.SetActive(false); } else { _notification.SetActive(true); if (_centerEye) { _notification.transform.position = _centerEye.position + _centerEye.forward * 0.5f; _notification.transform.rotation = _centerEye.rotation; } } } private IEnumerator GetCenterEye() { if ((_cameraRig = FindObjectOfType()) != null) { while (!_centerEye) { _centerEye = _cameraRig.centerEyeAnchor; yield return null; } } } }