using UnityEngine; public class Flashlight : MonoBehaviour { public GameObject lightVolume; public Light spotlight; public GameObject bulbGlow; void LateUpdate() { // ensure all the light volume quads are camera-facing for (int i = 0; i < lightVolume.transform.childCount; i++) { lightVolume.transform.GetChild(i).rotation = Quaternion.LookRotation( (lightVolume.transform.GetChild(i).position - Camera.main.transform.position).normalized); } } public void ToggleFlashlight() { lightVolume.SetActive(!lightVolume.activeSelf); spotlight.enabled = !spotlight.enabled; bulbGlow.SetActive(lightVolume.activeSelf); } public void EnableFlashlight(bool doEnable) { lightVolume.SetActive(doEnable); spotlight.enabled = doEnable; bulbGlow.SetActive(doEnable); } }