using System.Collections; using System.Collections.Generic; using UnityEngine; public class PassthroughController : MonoBehaviour { OVRPassthroughLayer passthroughLayer; void Start() { GameObject ovrCameraRig = GameObject.Find("OVRCameraRig"); if (ovrCameraRig == null) { Debug.LogError("Scene does not contain an OVRCameraRig"); return; } passthroughLayer = ovrCameraRig.GetComponent(); if (passthroughLayer == null) { Debug.LogError("OVRCameraRig does not contain an OVRPassthroughLayer component"); } } void Update() { float colorHSV = Time.time * 0.1f; colorHSV %= 1; // make sure value is normalized (0-1) so Color.HSVToRGB functions correctly Color edgeColor = Color.HSVToRGB(colorHSV, 1, 1); passthroughLayer.edgeColor = edgeColor; float contrastRange = Mathf.Sin(Time.time); // returns a value -1...1, ideal range for contrast passthroughLayer.SetColorMapControls(contrastRange); transform.position = Camera.main.transform.position; transform.rotation = Quaternion.LookRotation(new Vector3(Camera.main.transform.forward.x, 0.0f, Camera.main.transform.forward.z) .normalized); } }