/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; [InitializeOnLoad] internal static class OVRProjectSetupSceneTasks { private const OVRProjectSetup.TaskGroup Group = OVRProjectSetup.TaskGroup.Features; static OVRProjectSetupSceneTasks() { OVRProjectSetup.AddTask( level: OVRProjectSetup.TaskLevel.Required, group: Group, isDone: buildTargetGroup => OVRProjectSetupUtils.FindComponentInScene() == null || OVRProjectConfig.CachedProjectConfig.anchorSupport == OVRProjectConfig.AnchorSupport.Enabled, message: "When using Scene in your project it's required to enable its capability in the project config", fix: buildTargetGroup => { var projectConfig = OVRProjectConfig.CachedProjectConfig; projectConfig.anchorSupport = OVRProjectConfig.AnchorSupport.Enabled; OVRProjectConfig.CommitProjectConfig(projectConfig); }, fixMessage: "Enable Anchor Support in the project config" ); } }