54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using UnityEngine;
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namespace ImstkUnity
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{
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public class Cylinder : Geometry
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{
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public Vector3 center = Vector3.zero;
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public float radius = 0.5f;
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public Quaternion orientation = Quaternion.identity;
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public float length = 1.0f;
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public Cylinder()
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{
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geomType = GeometryType.Cylinder;
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}
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public Vector3 GetTransformedCenter(Transform transform)
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{
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return transform.TransformPoint(center);
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}
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public Quaternion GetTransformedOrientation(Transform transform)
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{
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return orientation * transform.rotation;
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}
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public Mesh GetMesh()
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{
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Imstk.Cylinder geom = this.ToImstkGeometry() as Imstk.Cylinder;
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Imstk.SurfaceMesh surfMesh = Imstk.Utils.toSurfaceMesh(geom);
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return surfMesh.ToMesh();
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}
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}
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} |