Files
2025-07-04 20:33:06 +03:00

49 lines
1.7 KiB
C#

/*=========================================================================
Library: iMSTK-Unity
Copyright (c) Kitware, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
using UnityEngine;
namespace ImstkUnity
{
// Simple singleton class as per https://blog.yarsalabs.com/using-singletons-in-unity/
// More powerful version is https://gist.github.com/rickyah/271e3aa31ff8079365bc
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance()
{
if (_instance == null)
{
_instance = FindObjectOfType<T>();
if (_instance == null)
{
_instance = new GameObject(typeof(T).Name).AddComponent<T>();
}
}
else if (_instance != FindObjectOfType<T>())
{
Destroy(FindObjectOfType<T>());
}
// Need to check if this is necessary
// DontDestroyOnLoad(_instance.gameObject);
return _instance;
}
}
}