194 lines
8.0 KiB
C#
194 lines
8.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Editor;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
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{
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[CustomEditor(typeof(BoxGrabSurface))]
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[CanEditMultipleObjects]
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public class BoxGrabSurfaceEditor : UnityEditor.Editor
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{
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private BoxBoundsHandle _boxHandle = new BoxBoundsHandle();
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private BoxGrabSurface _surface;
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private Transform _relativeTo;
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private SerializedProperty _relativeToProperty;
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private void OnEnable()
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{
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_boxHandle.handleColor = EditorConstants.PRIMARY_COLOR;
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_boxHandle.wireframeColor = EditorConstants.PRIMARY_COLOR_DISABLED;
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_boxHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Z;
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_surface = (target as BoxGrabSurface);
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_relativeToProperty = serializedObject.FindProperty("_relativeTo");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
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}
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public void OnSceneGUI()
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{
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if (_relativeTo == null)
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{
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return;
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}
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DrawRotator(_surface, _relativeTo);
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DrawBoxEditor(_surface, _relativeTo);
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DrawSlider(_surface, _relativeTo);
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if (Event.current.type == EventType.Repaint)
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{
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DrawSnapLines(_surface, _relativeTo);
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}
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}
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private void DrawSnapLines(BoxGrabSurface surface, Transform relativeTo)
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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Vector3 size = surface.GetSize(relativeTo);
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Quaternion rotation = surface.GetRotation(relativeTo);
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Vector3 surfacePosition = surface.GetReferencePose(relativeTo).position;
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float widthOffset = surface.GetWidthOffset(relativeTo);
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Vector4 snapOffset = surface.GetSnapOffset(relativeTo);
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Vector3 rightAxis = rotation * Vector3.right;
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Vector3 forwardAxis = rotation * Vector3.forward;
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Vector3 forwardOffset = forwardAxis * size.z;
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Vector3 bottomLeft = surfacePosition - rightAxis * size.x * (1f - widthOffset);
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Vector3 bottomRight = surfacePosition + rightAxis * size.x * (widthOffset);
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Vector3 topLeft = bottomLeft + forwardOffset;
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Vector3 topRight = bottomRight + forwardOffset;
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Handles.DrawLine(bottomLeft + rightAxis * snapOffset.y, bottomRight + rightAxis * snapOffset.x);
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Handles.DrawLine(topLeft - rightAxis * snapOffset.x, topRight - rightAxis * snapOffset.y);
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Handles.DrawLine(bottomLeft - forwardAxis * snapOffset.z, topLeft - forwardAxis * snapOffset.w);
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Handles.DrawLine(bottomRight + forwardAxis * snapOffset.w, topRight + forwardAxis * snapOffset.z);
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}
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private void DrawSlider(BoxGrabSurface surface, Transform relativeTo)
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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Vector3 size = surface.GetSize(relativeTo);
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Quaternion rotation = surface.GetRotation(relativeTo);
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Vector3 surfacePosition = surface.GetReferencePose(relativeTo).position;
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float widthOffset = surface.GetWidthOffset(relativeTo);
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Vector4 snapOffset = surface.GetSnapOffset(relativeTo);
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EditorGUI.BeginChangeCheck();
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Vector3 rightDir = rotation * Vector3.right;
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Vector3 forwardDir = rotation * Vector3.forward;
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Vector3 bottomRight = surfacePosition
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+ rightDir * size.x * (widthOffset);
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Vector3 bottomLeft = surfacePosition
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- rightDir * size.x * (1f - widthOffset);
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Vector3 topRight = bottomRight + forwardDir * size.z;
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Vector3 rightHandle = DrawOffsetHandle(bottomRight + rightDir * snapOffset.x, rightDir);
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Vector3 leftHandle = DrawOffsetHandle(bottomLeft + rightDir * snapOffset.y, -rightDir);
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Vector3 topHandle = DrawOffsetHandle(topRight + forwardDir * snapOffset.z, forwardDir);
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Vector3 bottomHandle = DrawOffsetHandle(bottomRight + forwardDir * snapOffset.w, -forwardDir);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(surface, "Change Offset Box");
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Vector4 offset = snapOffset;
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offset.x = DistanceToHandle(bottomRight, rightHandle, rightDir);
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offset.y = DistanceToHandle(bottomLeft, leftHandle, rightDir);
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offset.z = DistanceToHandle(topRight, topHandle, forwardDir);
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offset.w = DistanceToHandle(bottomRight, bottomHandle, forwardDir);
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surface.SetSnapOffset(offset, relativeTo);
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}
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}
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private Vector3 DrawOffsetHandle(Vector3 point, Vector3 dir)
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{
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float size = HandleUtility.GetHandleSize(point) * 0.2f;
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return Handles.Slider(point, dir, size, Handles.ConeHandleCap, 0f);
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}
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private float DistanceToHandle(Vector3 origin, Vector3 handlePoint, Vector3 dir)
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{
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float distance = Vector3.Distance(origin, handlePoint);
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if (Vector3.Dot(handlePoint - origin, dir) < 0f)
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{
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distance = -distance;
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}
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return distance;
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}
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private void DrawRotator(BoxGrabSurface surface, Transform relativeTo)
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{
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EditorGUI.BeginChangeCheck();
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Quaternion rotation = Handles.RotationHandle(
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surface.GetRotation(relativeTo),
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surface.GetReferencePose(relativeTo).position);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(surface, "Change Rotation Box");
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surface.SetRotation(rotation, relativeTo);
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}
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}
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private void DrawBoxEditor(BoxGrabSurface surface, Transform relativeTo)
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{
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Quaternion rot = surface.GetRotation(relativeTo);
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Vector3 size = surface.GetSize(relativeTo);
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float widthOffset = surface.GetWidthOffset(relativeTo);
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Vector3 snapP = surface.GetReferencePose(relativeTo).position;
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_boxHandle.size = size;
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float widthPos = Mathf.Lerp(-size.x * 0.5f, size.x * 0.5f, widthOffset);
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_boxHandle.center = new Vector3(widthPos, 0f, size.z * 0.5f);
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Matrix4x4 handleMatrix = Matrix4x4.TRS(
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snapP,
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rot,
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Vector3.one
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);
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using (new Handles.DrawingScope(handleMatrix))
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{
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EditorGUI.BeginChangeCheck();
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_boxHandle.DrawHandle();
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(surface, "Change Box Properties");
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surface.SetSize(_boxHandle.size, relativeTo);
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float width = _boxHandle.size.x;
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if (width != 0f)
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{
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width = (_boxHandle.center.x + width * 0.5f) / width;
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}
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surface.SetWidthOffset(width, relativeTo);
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}
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}
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}
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}
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}
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