102 lines
3.6 KiB
C#
102 lines
3.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ControllerOffset))]
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public class ControllerOffsetEditor : UnityEditor.Editor
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{
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private Transform _gripPoint;
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private ControllerOffset _controllerOffset;
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private SerializedProperty _offsetPositionProperty;
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private SerializedProperty _rotationProperty;
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private Pose _cachedPose;
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private const float THICKNESS = 2f;
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private void OnEnable()
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{
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_controllerOffset = target as ControllerOffset;
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_offsetPositionProperty = serializedObject.FindProperty("_offset");
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_rotationProperty = serializedObject.FindProperty("_rotation");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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Transform point = EditorGUILayout.ObjectField("Optional Calculate Offset To", _gripPoint, typeof(Transform), true) as Transform;
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if (point != _gripPoint)
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{
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_gripPoint = point;
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if (_gripPoint != null)
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{
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Pose offset = _controllerOffset.transform.Delta(_gripPoint);
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_rotationProperty.quaternionValue = offset.rotation;
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_offsetPositionProperty.vector3Value = offset.position;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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private void OnSceneGUI()
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{
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GetEditorOffset(ref _cachedPose);
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Pose wristPose = _controllerOffset.transform.GetPose();
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_cachedPose.Postmultiply(wristPose);
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DrawAxis(_cachedPose);
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}
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private void DrawAxis(in Pose pose)
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{
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float scale = HandleUtility.GetHandleSize(pose.position);
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#if UNITY_2020_2_OR_NEWER
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Handles.color = Color.red;
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Handles.DrawLine(pose.position, pose.position + pose.right * scale, THICKNESS);
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Handles.color = Color.green;
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Handles.DrawLine(pose.position, pose.position + pose.up * scale, THICKNESS);
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Handles.color = Color.blue;
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Handles.DrawLine(pose.position, pose.position + pose.forward * scale, THICKNESS);
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#else
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Handles.color = Color.red;
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Handles.DrawLine(pose.position, pose.position + pose.right * scale);
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Handles.color = Color.green;
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Handles.DrawLine(pose.position, pose.position + pose.up * scale);
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Handles.color = Color.blue;
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Handles.DrawLine(pose.position, pose.position + pose.forward * scale);
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#endif
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}
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private void GetEditorOffset(ref Pose pose)
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{
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pose.position = _offsetPositionProperty.vector3Value;
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pose.rotation = _rotationProperty.quaternionValue;
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}
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}
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}
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