Files
2025-07-04 20:33:06 +03:00

47 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using System.Collections.Generic;
using UnityEngine;
using Meta.XR.BuildingBlocks.Editor;
using Meta.XR.BuildingBlocks;
namespace Oculus.Interaction.Editor.BuildingBlocks
{
internal static class BlocksUtils
{
public static void UpdateForAutoWiring(GameObject gameObject)
{
UnityObjectAddedBroadcaster.HandleObjectWasAdded(gameObject);
}
public static IEnumerable<Hand> GetHands(string handsBlockId)
{
var handsBlock = Meta.XR.BuildingBlocks.Editor.Utils.GetBlock(handsBlockId);
var handActiveStates = handsBlock.GetComponentsInChildren<HandActiveState>();
foreach (var handActiveState in handActiveStates)
{
yield return handActiveState.GetComponent<Hand>();
}
}
}
}